[Note: Originally I was going to post this battle report a few days after a game of AoS, Khorne Bloodbound vs Death alligence. However, I ended up scrapping the post, as I wasn’t sure it was interesting or even worth posting. I quickly jumped to the end of the report, having felt I wasn’t doing a good job at writing the report.
Now I’ve decided to post this scrapped attempt battle report, as I’m interested to see what opinions and advice you guys have on the subject. It’ll be interesting to see how this post will fare (as a casual gamer, err it didn’t go well for me lol. I’m not that good at wargaming, the dice gods tend to mock me……)
Anyways, enjoy the post!]
Last week, I’ve played a game of AoS against my friend, a 1000pt game using my Khorne alliance against Death allegiance. The battleplan objective was to capture the opponents objective from their respective zones, as well as defending our own objective.
For my tactical plan against my opponent, I did some research on my opponents army from previous games, as well as seeing the army’s warscroll effectiveness. Overall, I’ve written a two page essay style research on my opponents army, and what tactical choices I can make using the models I’ve got. Now, I’m renown for losing most tabletop games, as well as having bad luck with dice rolling at around turn 2 and 3, so I needed to really focus on defeating the Death allegiance with what I’ve gathered from my research.
Back in February, I played my first game of Khorne Bloodbound against the Death alligence, which I had some success for a few rounds. Whilst I nearly won the game, the Death army screwed my Khorne alliance pretty badly. This is in part due to my casual play style of not taking the game too seriously (I mean sending a unit of 20x Bloodreavers against the Necropolis Knights is a great idea, right?).
Also, have you guys ever played against a unit of Necropolis Knights? Their damn op as a unit! (it almost makes the Tomb king players badass for fielding a whole army of these abominations!).
Therefore, I needed to take my opponent out by using the units weakens to my advantage. My plan was set when I placed my units in my deployment zone.
- Black= scenery
- Blue= objectives
- Red= Khorne allegiance
- Purple= Death allegiance
- 5x Flesh Hounds
- 10x Bloodletters of Khorne
- 5x Skullreapers
- Mighty Lord of Khorne
- Skull cannon
- 10x Blood warriors
- 3x Necropolis Knights
- 10x Tomb Guards
- 3x Ushabti
- 10x Crypt Ghouls
- Abhorrent Ghoul king
- 10x Crypt Ghouls
- 10x Crypt Ghouls
- Tomb king
The image above is my movement plan that I did on my first turn, moving my units up to either charge or flank any enemy’s that try to slip through the gaps. Whilst this plan was going smooth at first, it soon became apparent that things got chaotic from the constant annoyance of the Necropolis Knights (curse that icon bearer!).
What nailed the break line was the Tomb king slaying 9/10 of my Bloodletters of Khorne in one turn! However, my Flesh Hounds were resilient enough to deny the Ghoul king his magic and defeated him in combat. Sadly my Warlord was killed by the Necropolis Knights, even his reality axe didn’t have any worth against this abomination unit.
Skipping to the end, a few units were left standing on my side but couldn’t stop the outcome of the Tomb king taking hold of my defended zone. Ultimately, I’ve lost the battle.
So what did I learn from this battle?
- Necropolis Knights are becoming a tedious thorn at my side, it’s a unit that can withstand anything as long as the Icon bearer is alive. My only option is to find a way to dish out multiple wounds on the unit using my Blood Warriors and Khorgorath.
- The skullcannon was okay, it did some damage on a lucky roll, although it’s 1 attack for range attacks is a hit and miss.
- Skullreapers were actually useless, they defended the objective till the end, but were slaughtered easily by the Tomb King.
- Flesh Hounds were one of the top units I’d recommend for this battle report. Not only did they nullifie the Abhorrent Ghoul Kings Magic, but they also slain him in combat!
- The Mighty Lord of Khorne did a good job of holding the Necropolis Knights at bay, but even he was slain by the unit. Possibly bestow him with gifts for my next game
- Bloodletters of Khorne didn’t even stand a chance……….
- Bloodsecrator did a fine job of buffing my units, although I think he could have been more useful if my Blood Warriors had joined him.
- Blood warriors didn’t get a chance to cause any attacks, it all ended too soon for them to deal any damage to the foe.
Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!