Bad Moons Tribe project: I missed Orktober….

Damn, I missed the opportunity to do Orktober stuff this month! But never fear, I always have a plan…….even though it’s the last day of the month. Today I present my weirdest kitbash and my new centrepiece for my Bad Moons project, a Warboss in Mega armour.

Using a neglected Warjack from Warmachine, I made a kustom Ork model using all manner of bitz to create my own Warboss. I like his assistant who’s perched on the Warboss’s shoulder, like a mutant human that looks like an small Ork.

Finally after a year of acquiring this lot of classic Gretchins, I’ve painted a batch of twenty little green Hitchers all today! Talk about motivation!

That’s it from me for today. Got loads of stuff to do with drafting more blog content, it never seems to end lately!

Until next time,

-Bjorn

Black Templars 8th edition Collection, part 12

At long last the Crusader Squad is painted! It must have been about three or four years now since I first started this project…………

The only thing I haven’t done yet is the transfer decals for the squad, however, a few other models I’ve painted haven’t got the BT transfer yet. Because the transfer sheet is pretty old now, the transfer symbols disintegrate by the smallest of movement. So either I’ll be careful with my limited transfers I have left or I’ll wait for GW to release a BT upgrade pack with transfers.

what’s next for my Black Templars project? Well………..

That’s a difficult question as currently the BT are gone from the main army book and not included in the Imperial Fists supplement. I want to know If the BT will be fully Primarised in the future or mixed with old marines. I know that’s a stupid line of thinking for me to say, but I’m not wasting money buying the old space marine line if their going to be taken off by lore and model production and be replaced by Primaris Marines. I’m hoping an answer will come soon from GW.

In the meantime I’m just happy I’ve finally got everything for this project painted after so many years of slow progress. My dad played the BT against my Nurgle Iron Warrior army in a game of 40k a couple of weeks ago, I lost sadly, but it was fun to play a game again.

until next time,

-Bjorn

Back in yellow, da Bad Moons are back in Mek Town!

I’ve been very busy lately with life, projects and blog post draft work, so much to do but so little time to post stuff.

A couple of weeks ago I’ve been getting back into some hobby work after couple of days off from Yorkshire, a great place to unwind and be inspired by its people, culture and abundance of nature. I feel refreshed from not breathing constant pollution from where I am, and strangely I’m more positive thinking when I was at Yorkshire.

Last the week before I posted a short none descriptive post on my WIP Gorkamorka warband built entirely on neglected Skaven models. It’s a weird idea, but it’s gotten a lot of attention for that reason. Because I’m never going to get my Stormvermin and my left over Clanrats painted (not all of them, probably another unit of Clanrats will be painted as my third and last), I thought I’d get my warpstone cap on and do what any kitbashing blogger would do. Go nuts, go wild, go creative and go…….Skaveny?

I’m still working on the project as a small side thing whilst I’m working on the bigger projects, giving me an in between break from churning out new painted units. The Stormvermin with the Ork guns will be changed as they looked odd compared to the rest, even though I was going for the mutant rat theme for this side project. A follower of my blog commented to say the big armed Skaven gunners looked out of place, which I can agree with now that I’m giving it a second thought.

Funny thing was, originally all of the Stormvermin has Ork bitz for arms like axes, sluggas and chainsword, it was only after I changed a few with American Revolution parts by Warlord, that I liked the look of the warband more now that the arms were in the right proportion.

Then this project reminded me of another project I did, my Bad Moons Ork project. A nearly completed project that only needed a few more models to slot into the Patrol Detachment that I’ve been building for over a year now.

Finally, the final part of this project has commenced as I’ve got the Build+ Paint Ork set!

This set contains an Ork Warboss, 5x Nobs, 2x heavy gunners, Ork helicopter and some scenic terrain. Just enough to slot into my Warband!

But I’ll be doing some changes like making my Nobs kitbashed into a Flash Gits unit (for heavy fire power), the Warboss will either be kitbashed as a Mek boy/ big boss or a Warboss for another tribe should I ever decide to include another tribe to my Ork collection.

The Ork gunners are yet to be decided on as I don’t have an idea on what they can be used for. Any suggestions or advice?

As for the Ork helicopter I’ve already painted that model since yesterday!

That’s filled my Fast attack slots now with Stormboys and this helicopter, those Red Sunz will be gagging their speed pedals when they see our Bad Moons flying capabilities!

I’ve also got some old Gretchins to paint up too, I got them since last year whilst shopping at a car boot sale. Hopefully I’ll be able to paint them as soon as I’ve got the Ork kit done.

That’s all for today. Any suggestions on what I should make my Ork Gunners be? Post a comment below if your Gork or Mork ideas come to mind.

Until next time,

-Bjorn

The Astral Bears 4th demi Company Collection

This year was set to be my final year of army building after years of investing into projects, some taking years to complete. I thought I had been satisfied with my work after painting my last Imperial army, the Crimson Fists. But, things have changed after the release of the new Space marine Codex and new supplements.

Does this make me a hypocrite for changing my goal of not building anymore armies? Yes and no. Because I’m reusing painted Primaris models to build this project. But on the other hand, yes I broke my own rules because something shiny caught my eye.

I probably shouldn’t be saying things like ‘final army projects’ when it should be obvious that GW knows how to make people like me get stuff. I wanted to move on from army projects and focus on smaller projects, trying to focus more on getting my neglected models painted and placed in existing projects.

This wasn’t a complete failure as I did for awhile focus on existing projects, adding units to various projects like the Iron Warriors project, AoS projects and Night Lords Legion project. I’ve saved a lot of money on being more creative with what I’ve got and getting neglected models painted.

This new project sort of follows on from using neglected models and using them in a new unified faction colour scheme. Using all of my Primaris models (not including the Crimson Fists) I’m making a budget project that is fully Primaris Marines.

As a White Scar fanboy, well the temptation to build a Successor chapter was too good not to miss out on. I’ve always had a keen interest in the V Legion ever since I’ve read their HH book, Scars by Chris Wright. One of the best books for Heresy era lore on the Legion, and what defines them from the rest of the Astarte legions.

Fun fact, my first Space marine project was my own Successor chapter called the Sons of Shiban, which I built a modest collection of fast bikes and aircraft support. You can still see that project in photo in one of my older posts, my first Black Templars post showed what I had collected before being reused for the BT project.

The White Scars supplement was a long and slightly late release since I’d abandoned my successor project years ago. But now I can at least build a new and better army project, reusing all of my Primaris models (not including my Crimson Fists).

After researching the Legion and it’s successor chapters I’ve decide to go with the Astral Bears chapter, a relatively unknown chapter with no official colour scheme or background apart from having won many battles already. This is the perfect chance to create something that’s canonical in the lore but a blank canvas to paint my version of that chapter.

A lot of thinking and testing went behind my initial tests on creating my version of the Astral Bears chapter, figuring out wether I should paint them brown or metallic red. Colours represent the mood or theme that a faction paint their armour in, and I wanted to evoke the pride and cultural connection to the White Scars.

My tests resulted in this outcome.

Using Metalic red enamel spray paint with washed down Contrast Black Templar, the colour scheme is a metalic crimson that shines but not too glossy. It represents the blood spilt by the sacrifices of those before the Primaris stock, the old veterans who protected the Imperium to their last breath. The bear is a ferocious creature who would cause bloodshed to its foes, but protect its kin till the end.

The thunderbolt represents the ‘Astral’ in the chapters name, a bolt of lightning that would strike whenever the Gobi bears of legend come out to hunt. Because there aren’t any bear transfers nor can I do freehand designs consistently, I opted to give them the thunderbolt transfer from the SE.

Lore for my collection is WIP at the moment as they’re an Ultima founding chapter, there’s a lot to think about on the Indomitus Crusade, where the chapter came from, who leads it (that one’s already sorted) and what is the chapters goals in the current timeline.

For now though I have a selection of models that I’ve built and painted that represent the chapters command group.

Chapter Master Chighin ‘Gobi’ Khan

1st Lieutenant Batua Kandakh and 2nd Lieutenant Osmogai Kandakh

Stormseer Kulghu Otorogh

Apothecary Ganzogh J’ungah

4th Company Ancient Ghansukh Ujumm

4th Company Kuglai Khan

Chaplin Khajog Head-taker

That’s all for today, I’ll be back with more updates on this project soon.

Until next time,

-Bjorn

Watch the skies!

Swooping down from the darkness of a starless sky, an aircraft in the colours of the 8th Legion ignites its two big flamers. Engineered by the Dark Mechanicum Warpsmiths in their hellforges, this aircraft’s role is to cause terror and pyroclast its victims in promethian fire. The Night Lords favour this for taking down the weak and defenceless targets, in cities where they can shepherd the citizens in dead ends.

They call this the Vulture Talon, a suitable name for it’s use as a terror that waits for the time to strike the weak.

Vulture Talon, Curze’s Talons

Joining the Night Lords are two ancient and evil machines of an age of darkness, not seen since the days of the Horus Heresy. In that dreadful time in Imperial history there was once a knight house called Devine, once serving the cause of the Great Crusade now turned to the whims of Slannesh.

It is a great boon to have Renegade Knights on your side, even if it’s only two Armigers at your disposal. For such power cannot be denied when these machines of such size and scale will inspire and terrify friend and foe. A greater boon it is if you pay the offering to an ancient and well known Knight House like Devine, for reputation and deep rooted history will certainly make your leadership undisputed to other backstabbing warlords.

But to deploy these god machines is at a risk far greater than death, for the Renegade Knight houses do not accept charity or call for need. They require an offering, sacrifices to the Chaos Gods (or chosen god) in order to lend their arms to war. Thousands of souls or fresh vessels are required to satisfy these throne bound carcasses, their long dead bodies bound to the machine still live and breath from the sacrifices to feed their hatred.

Some pacts may secretly involve the Warlords own soul as an offering in payment, wether by death in battle or by failure, no Knight would want their reputation mired by such loss by being on the losing side. Think of it as insurance for the machine spirit to be satisfied, or the Daemon possessing the Renegade Knight. Armiger Knights Harrixi and Lexia of House Devine

Sometimes a Renegade Knight house will have willing peasants or followers of Hive military join them on the contract. They serve only as playthings of the Knights who only see them as distraction units, entertained by the wanton death and destruction their followers cause. No strategic value is used when deploying these insane peasant, just a pathetic excuse for House Devine to cause the killing blow by laziness and luxury. Peasant flock Alpha

That’s all for today, I’ll be back soon with more Night Lords to show that’ll probably give you long term nightmares of bats.

Until next time,

-Bjorn