Art project Ocean/Horror theme, final design

Art project Ocean/Horror theme, final design

This project was quite a challenge to do, with all the research source work and consistency towards the themes I’ve chosen for the project. I’d say it was more challenging than last years art project, which you can see from this link below (https://callumart.wordpress.com/2016/06/08/3d-model-robot-extra/).

I’ve personally liked how the project has become its own identity, it’s own universe that I can say I’ve built from my concepts towards telling a visual story about the effects of pollution. Whilst the design has a fantastical element in its visual design, it does however effectively incorporate elements relating to pollution (for example, the imagery of three for the jelly fish design relating to the cycle of pollution for marine life).

The final design incorporated a lot of my previous sample testing and medium practice, contributing towards improving and changing the design to look as close to my conceptual vision as possible. To me, this final design has shown me how far I’ve gotten in my creative aspiration to work as an artist, the effort that I’ve devoted towards my art course work has been worth it.


But for now, there’s still more paperwork to do before deadline, hopefully I might at least get a Merit grade, or if I’m lucky a Destinction grade (by the Emperors grace I hope I’ve done better than my previous course grade!)

Thank you for reading this post on my art project, and I hope you’ll stick around for my summer art project (coming soon). 🙂

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Thank you for reading this post, if you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Have a fantastic day today,

-Bjorndovah

Art project Ocean/Horror theme [WIP] part 4

Art project Ocean/Horror theme [WIP] part 4

Today I have just finished my development sample, based on my previous sample design project work. The design is based on a jellyfish species known as a Moon Jellyfish, which I thought would be an excellent inspiration to create a plastic version of the species. 

To create this sample I’ve used the following materials:

  • 2L drinking bottle
  • Marker pens (black, dark blue and light blue)
  • Small pliers 


The design is based on three visual imagery related to pollution in the sea, 1) the shape represents the jellyfish as well as marine life in the sea, 2) encased in a plastic bottle, this represents plastic waste that’s been dumped into the sea and finally 3) a skull represents death to marine life that are sadly entrapped and killed by pollution waste.

This project is nearly at an end, as I’m now currently planning my final design to realise my project in its final 3D form. 

Thanks for reading, and I hope to see you guys next time in part 5! 🙂

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thank you!

I hope you all have an awesome day,

-Bjorndovah

Update on the current progress of the blog

Update on the current progress of the blog

This week has been an interesting week for my blog, from looking at my current statistics on last weekends posts there’s been a lot of views and likes. Now I don’t usually tend to talk about views and likes, as I feel it would be me bragging on about myself rather than the people who have an interest in the posts content. But I can’t deny how you guys have really enjoyed my posts, there’s been more likes and views on those posts than my previous content. 
Ever since the new schedule has been introduced last week, I’ve seen a big difference from before and now in followers and new viewers interest. I’m glad that these changes have been a positive choice for the blog schedule, so for now on the schedule will stay like this for a long while.

The Bloodreaver post was a fresh attempt at showing off my tactical take on a units role. I’m not in any sense a tactical genius when it comes to table top gaming, I lose a lot from bad dice rolls and very poor decisions. However, It’s never about winning, but rather finding ways to improve and refine your army’s that you command. Since the post has been published, it’s been interesting seeing how much viewers read the post. I want to do more of these types of posts for the blog, as I feel I’ve not really looked into the gaming side of AoS.  

Moving on to the most popular of post from last week (Which surprised me the most) was the Black Templar collection, a lot of you guys seem to like that post from last week. I’ve really enjoyed painting these two models for a deadline, it’s a nice change from the usual comfort zone for painting. 

To be honest, since I’ve done those models last month I had trouble painting (now ruined) Emperors champion, because of the spray paint making acrylic layers chip off. But after this weeks statistic result, I feel like getting the problem sorted with more enthusiasm now.
Overall, this says a lot in terms of what you guys enjoy reading, therefore I feel more confident to produce more posts like these with the new schedule that’s been introduced. But…..

‘Wait a minute, you’ve published posts in the weekdays which have the same amount of  likes as the weekend. Not only that, but you specifically said you were only posting in the weekend. So what’s the difference?’

Well I’ll confess and say that the planned schedule wasn’t exactly 100% set, you see I wanted to separate my table top hobby collection and art projects into two schedules. One being the week days as my art project, and the other being my table top hobby weekend post days. 

I wanted to test and see wether there was any point in publishing my artwork projects on the blog post on a weekly basis. Since it would be time wasting if no one was interested in reading the posts. I was very wrong to doubt myself as you guys liked these posts as much as the hobby posts ( I didn’t count the views as I read the posts during study). 

From this, the schedule will be as followed;

  •  Unspecified weekdays will be art project related posts.
  • Weekends will be tabletop related hobby posts.

Since this post is a bit late from my intended posting schedule, I’m going to treat you guys with two new posts rather than one post for tomorrow. I hope you’ve enjoyed today’s post, and I look forward to seeing you again tomorrow.

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I would like to thank everyone who took their time to read and analyse my blog posts every week, it means a lot to me when I see the community bloggers enjoying posts that I do with the hard work and effort that goes into the blog.

I try to continue improving and refining my blog to meet the standards of an enjoyable read, so if you have any suggestions, please send me a comment on your suggestions and I’ll reply back as soon as I can. Thank you!

I hope you all have an amazing day,

-Bjorndovah

Art project, influenced by artists work [WIP]

Art project, influenced by artists work [WIP]

Today I wanted to share a few photos of my current art project, which is based on the theme of ocean and horror. The sample designs are influenced by various artists including H.R. Giger, Francis Bacon and John Blanche.

Enjoy!

Alien arm (Tape moulding), inspired by H.R. Gigers works



Tech Priest (paper folding), inspired by John Blanches artwork


Figure (Paper folding + Tape moulding), inspired by Francis Bacons artworks


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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Hope you all have a great day,

-Bjorndovah