AoS Skirmish 

AoS Skirmish 

This week I played my first game of AoS Skirmish using my Khorne Bloodbound faction, and I’ve got to say, it was really *fun! I’m really engaged to do more games with Skirmish, as I can see a lot of potential to create more focused narrative stories.

(*-Not because my Aspiring Deathbringer nearly destroyed a Branchwych during the first turn ‘Cough‘. I jest, I lost the match, but I was so close to winning!)

After the first match of Skirmish, I had a discussion with my opponent on our thoughts on the game, and wether it was worth playing into for future gaming. My thoughts on the match were fairly positive, I liked the simplicity of having smaller games that are more at stake with challenges for our factions. 

It opens up more deeper narrative stories that can be explored upon, for example, disrupting trade logistic supply’s, protecting your factions leader whilst traversing dangerous roads, ambushing the enemies camp in the night or even an assassination plot to gain more reputation and power. 

However, I do feel that there are areas in the Skirmish book that aren’t up to scratch, including some questionable choices for faction organisation. For example, for Nurgle Rotbringers, you can have one Gutrot Spume, one Lord of Plagues and up to five Blightkings. My criticism for this list is explained in bullet points below.

  • Gutrot Spume is a unique Hero character, as mentioned in the 2016 GHB. So how come he’s the only unique Hero model from the entire grand alliance for Skirmish? Is he now a leader model that’s not unique?
  • For Nurgle Rotbringers, we have no Sorcerer on the list, even though we have a Rotbringers Sorrcerer. Any particular reason why this character wasn’t included, as well as the Harbinger of Decay?
  • Considering if your sticking to Nurgle Rotbringers as your only faction choice (not including other Nurgle mortal and Daemon factions), wouldn’t it be an option to have ten Blightkings? having them and a Lord of Plagues would total to 90 Renown for a 100pt game would make sense. Whilst many would disagree that the unit in question will be quite powerful, as well as the re-roll difference chart being in the Nurgle players favour (which is a valid criticism). However, the opponent will be better off with their 100pt list against the standard 55pt Nurgle Rotbringers list, and never underestimate your opponent. I think I’ll let you guys debate on this with your own opinions.

But this is only part of the issue, as one of my gaming opponents had pointed out that Skirmish might have been a rushed book due to the success of Shadow of war: Armegeddon. Now it’s debatable on wether this is true or not, but I can see how the point being raised may be closer to the truth, when you can see the limitation on what factions can use for their warbands.

Factions like the Death alligence have hardly anything sustainable to use apart from the Flesh-Eaters Court. Factions like the Soulblight and Deathmages are lacking variety of options for warband creation. For the Greenskin faction, they don’t even have a Warlord or Hero character to use to lead their faction!

Wether the points I’ve raised here are agreeable or disagreeable, I hope they will help to improve AoS Skirmish to become a great expansion supplement, like Path to Glory.

Earlier this week, I’ve found a community site called tga community (The Grand Alliance Community), which has a thread on the unofficial AoS Skirmish points for more choices including FW models. I’d recommend checking out the unofficial expanded faction lists, press/click tga community if your interested to try the lists out.

My Skirmish factions

When deciding on what factions I’ll be using for Skirmish, I did some checklist work on what I can and can’t use for Skirmish (consulting the AoS Skirmish book). Luckily, most of the factions I’ve collected have a variety of options to build on, so I can now plan my army lists for future project works.

Each faction has it’s list combined with the amount of renown cost, that are within the rules guideline. Here are a couple of lists I’ve done so far.

Followers of the lost god (Darkling Covern)


  • 19x Darkspears
  • 20x Darkshards
  • 10x Black Guard
  • 1x Sorceress (Hero)

Total renown= 124 

Those of you who have been following my blog for some time now will know that I rant a lot about my Dark Elves from time to time. Part of me wants to rebuild this faction back to its glory days when I used to play them, however, the other half of me isn’t motivated to work on them after the old world was destroyed during the End Times.

Skirmish might just re-ignite my motivation to get this army onto the AoS world. I’ve based the faction on a group of Dark Aelves who follow the ‘lost god’, who has influenced these Aelves to he/she’s bidding.

Hexter’s Demi-Court hunting pack (Flesh-Eaters Court)


  • 3x Crypt Horrors
  • 18x Crypt Ghouls
  • 1x Abhorrent Ghoul king (Hero)

Total Renown= 95

Originally intended as a 1,000/ 2,000pt army for my Death Alligence, the Liverbone Court is now built just for Skirmish and Path to Glory games. The faction is built more on the fluff rather than gaming, a decision that I’ve not regretted. 

Near to completion, I’ll only need to paint 15 Crypt Ghouls, which will give me enough minions to buff with my Abhorrent Ghoul Kings magic and artefacts.

The Stagrot privateers (mixed Nurgle warband)


  • 1x Lord of Plagues 
  • 5x Blightkings
  • 10x Chaos Warriors

Total Renown= 95

My Nurgle warband is a mixture of mortals, some being disgustingly repulsive, whilst others being beyond mortal comprehension on hygiene. The Stagrot Privateers are part of the naval force that seeks to find treasure for wealth and reputation.

So far, the faction is nearly completed, having purchased a unit of Blightkings to go along with the force. Sadly, I can’t include a Rotbringers Sorcerer because they’re not included in the warband list (which is quite odd).

I’m really looking forward to playing this warband when I play my next game of Skirmish, especially now that I have a couple of tricks up my sleaves ;).
That’s all I’ve got for now for army lists for my AoS Skirmish factions. There’s a lot more to show, including Daemons of Nurgle, Stormcast Eternals, Khorne Bloodbound and much more. Sadly, I’m pressed for time as I needed to get this post done for today. But fear not, I’ll be posting more lists with narrative backgrounds next weekend. 

I hope you have enjoyed this post, if you have a Skirmish warband that you’d like to share, post a comment below with your army list and narrative background (if you have a blog post of your skirmish force, drop a link too!). I can’t wait to see what you guys have crafted for your own warbands. 🙂

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorndovah

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Flesh-Eater Courts: Liverbone Court [14/6/17]

Flesh-Eater Courts: Liverbone Court [14/6/17]

Wow, it’s been a long time since I’ve last posted an update for this faction, the last post about this army was my kit bash model of Elder Hag Hexter, which was way back in January. However, I’ve now returned to this WIP faction project after a long absence from other projects.
My plans for this faction have changed from my original goal of creating a 1,500pt army, to instead going towards a 100 renown Flesh-Eater Courts Skirmish hunting party. I think this is sensible decision because the army has deep lore that ties it to the Grey-mane dynasty, which would be better presented for small narrative skirmish games. Therefore I won’t need to invest much for this collection, as I’ll only need one warscroll for each unit to play skirmish. 

Now with that I’ve explained all that, let’s take a look and see what’s new for the faction.

Elder Hag Hexterlooking very grotesque and vile by the curse of King Ren’s gift, Hexter has been transformed into a creature of misery and morbidity. A Sychophant Ghoul Queen tied to the Liverbone Court, changed after nearly dying from intense magical burns by a ‘dead kings’ ring of ancestors old. Her hatred for her nemesis is raw to the core of her being, she would see that this undead king will perish by her alchemical magic, to encase him in enteral molten gold as punishment for her pain.

This is one of my favourite models I’ve painted so far for this faction, I like how her pose and facial expression gives off this animalistic intent to strike at her target. The Blood on her clawed hands and mouth creates a great touch to her ghoulish state, making her less human by her degrading appearance.

So far the collection includes 3x Crypt Horrors, 1x Crypt Haunter Coutier, 1x Crypt Ghast Courtier, 3x Crypt Ghouls and 1x Abhorrent Ghoul Queen. I’ve estimated that all of this totals to 80-90 renown, but I’ll check the proper calculation when I’ve got a few more Crypt Ghouls into the skirmish hunting party.

My plans for this project are to paint a few more Crypt Ghouls for a unit of 10x, as well as painting my Crypt Infernal Courtier. After that I’ll only need to get a unit of Crypt Flayers to finish off this project, which will give me a variety of options to choose my units for skirmish games.

As for my Abhorrent Ghoul king on Terrorgheist? Well, I’ll keep him on display in my model shelf as a display piece. The model is quite fragile to transport with me for gaming, which is sad. However, that doesn’t necessarily mean to say that Ren himself won’t be joining the skirmish battles, yet……

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thank you!

I hope you have an awesome day today,

-Bjorndovah

AoS collection (progress so far)

AoS collection (progress so far)

After a few months of project work on my AoS collection since the last update post, I’ve had a few new additions to my Khorne alliance. The rest haven’t changed since last time, but that’ll change now that Skirmish is released.

I’ve got my copy of AoS Skirmish, it’s a lot more focused on the narrative aspect for smaller games as a one off match or a campaign. From this I’m going to focus all of my effort to make a 50 renown point army for faction models that are keyed as [Skirmish]. At least I won’t have to invest much into these factions now that I can just use them for smaller games.

The first faction to be on my Skirmish project will be my Liverbone Court army, which will be a 50 renown group led by Elder Hag Hexter. Since I’ve already given her a backstory, the campaign narrative will be easier for me to write a goal for Hexter and her Court minions. 

For now though, here’s a list of factions that I’m currently working on for my AoS collection.

Keys:
✔️= completed

(*) = current progress

[Skirmish] = for AoS Skirmish 

The Grey-mane truce: Stormcast Eternals (Lords of the Pisces), and Kharadron Overlords (Admiral Blackstone’s privateers). 

  • Lord Celestant on Dracoth (currently being painted)
  • Lord Relictor (currently being painted)
  • Questor Knight ✔️ [Skirmish]
  • 5x Liberators (Basecoated)
  • 5x Liberators (Not basecoated) [Skirmish]
  • 5x Liberators (Not basecoated)
  • 4x Retributors (Not basecoated) [Skirmish]
  • 3x Prosecutors (Not basecoated) [Skirmish]
  • 5x Judicators ✔️ [Skirmish]
  • (Yet to be decided on the Skirmish Kharadron Overlords)

Khorne Bloodbound, Axes of Skarbrand

  • Mighty lord of Khorne ✔️
  • Bloodsecrator ✔️
  • Bloodstoker (Currently being painted) 
  • Slaughterpriest (undecided for faction) ✔️
  • 10x Bloodletters ✔️
  • 10x Blood warriors (currently being painted)
  • Khorgorath ✔️
  • 25x Blood Reavers (Not basecoated) 
  • 5x Skullreapers (currently being painted)
  • Skull cannon ✔️
  • Flesh Hounds ✔️
  • Aspiring Deathbringer ✔️

Combined Nurgle army, Stagrot Warband

  • Great Unclean One ✔️
  • Nurgle Sorcerer ✔️
  • Lord of Plagues ✔️
  • Harbinger of Decay ✔️
  • 2x Chaos Spawn ✔️
  • 10x Chaos Warriors ✔️
  • 2x Beasts of Nurgle ✔️
  • 10x Plague Bearers✔️
  • 3x Plague Ogres ✔️
  • Bray Shaman ✔️
  • Harbinger of Decay (Not basecoated)
  • Harbinger of Decay (Not Basecoated)
  • 5x Chaos Knights (re-based in progress)

Flesh-Eaters Court, Liverbone Court

  • Abhorrent Ghoul king on Terrorgheist ✔️
  • Ghoul king ✔️
  • Ghoul king (Basecoated) [Skirmish]
  • 3x Crypt Horrors ✔️ [Skirmish]
  • 3x Crypt Horrors (Basecoated)
  • Crypt Haunter Coutier ✔️ [Skirmish]
  • Crypt Haunter Coutier (Basecoated)
  • Crypt Infernal Coutier (Not basecoated)
  • Crypt Ghast Courtier ✔️ [Skirmish]
  • Crypt Ghast Courtier ✔️
  • 10x Crypt Ghouls (Currently being painted) [Skirmish]
  • Varghulf Coutier (Kit bash process)

Combined Skaven army, Clan Skelnix

  • Verminlord Corruptor ✔️
  • Screaming Bell ✔️
  • Warlord ✔️
  • Warlock Engineer ✔️
  • 6x Packmasters ✔️
  • 3x Rat Ogres ✔️
  • 3x Rat Ogres ✔️
  • 12X Giant Rats ✔️
  • Hellpit Abomination ✔️
  • Plague Priest ✔️
  • 20x Stormvermin (Currently being painted)
  • 40x Clan Rats (re-basing in progress)
  • Warlock Engineer (re-basing in progress)
  • Warlord (re-painting)
  • Doomwheel (re-painting)
  • 4x Weapon teams (re-basing)
  • Greyseer (re-painting)
  • Assassin (re-painting)

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!
Hope you all have a great day,

-Bjorndovah

AoS Project update [20/3/17]

AoS Project update [20/3/17]

Lately I’ve been put off painting my AoS collection and my Word Bearers warband, due to my motivation energy being focused on my course work. It’s been tiring trying to do both, as my course work is gradually taking a lot of my spare time and energy to get it all done for deadline.

As of late, I’ve been trying to post more art based posts that are from my my course work, which has helped me post content on the blog without having major gaps in the month. Once the Easter holidays comes around I’ll be able to return to getting more projects done.

The last time I’ve posted an update on my entire collection progress, I’ve had a lot on the go, alternating between each faction to gain motivation without the repetition of boredom. This time however, there’s been big changes in terms of planning each faction that I’m currently working on, as well as some being abandoned for lack of progression.

Below are what I’m currently working on.

Keys: 

✔️= completed

(*) = current progress

Stormcast Eternals and (?), Lords of the Pisces

  • Lord Celestant on Dracoth (currently being painted)
  • Lord Relictor (currently being painted)
  • Questor Knight ✔️
  • 5x Liberators (Basecoated)
  • 5x Liberators (Not basecoated)
  • 5x Liberators (Not basecoated)
  • 3x Retributors (Not basecoated)
  • 1x Retributor (Need two more models for minimum unit)
  • 3x Prosecutors (Not basecoated)
  • 5x Judicators ✔️ 
  • (?) to be decided 

Khorne Bloodbound, Axes of Skarbrand

  • Mighty lord of Khorne (Currently being painted)
  • Bloodsecrator (Currently being painted)
  • Bloodstoker (Currently being painted) 
  • Slaughterpriest (undecided for faction) ✔️
  • 10x Bloodletters (Currently being painted)
  • 8x Blood warriors (Need two more models for a full unit)
  • Khorgorath ✔️
  • 25x Blood Reavers (Not basecoated) 

Combined Nurgle army, Stagrot Warband

  • Great Unclean One ✔️
  • Nurgle Sorcerer ✔️
  • Lord of Plagues ✔️
  • Harbinger of Decay ✔️
  • 2x Chaos Spawn ✔️
  • 10x Chaos Warriors ✔️
  • 2x Beasts of Nurgle ✔️
  • 10x Plague Bearers✔️
  • 3x Plague Ogres ✔️
  • Bray Shaman ✔️
  • Harbinger of Decay (Not basecoated)
  • Harbinger of Decay (Not Basecoated)
  • 5x Chaos Knights (re-based in progress)

Flesh-Eaters Court, Liverbone Court

  • Abhorrent Ghoul king on Terrorgheist ✔️
  • Ghoul king ✔️
  • Ghoul king (Basecoated)
  • 3x Crypt Horrors ✔️
  • 3x Crypt Horrors (Basecoated)
  • Crypt Haunter Coutier ✔️
  • Crypt Haunter Coutier (Basecoated)
  • Crypt Infernal Coutier (Not basecoated)
  • Crypt Ghast Courtier ✔️
  • Crypt Ghast Courtier ✔️
  • 10x Crypt Ghouls (Currently being painted)
  • Varghulf Coutier (Kit bash process)

Combined Skaven army, Clan Skelnix

  • Verminlord Corruptor ✔️
  • Screaming Bell ✔️
  • Warlord ✔️
  • Warlock Engineer ✔️
  • 6x Packmasters ✔️
  • 3x Rat Ogres ✔️
  • 3x Rat Ogres ✔️
  • 12X Giant Rats ✔️
  • Hellpit Abomination ✔️
  • Plague Priest ✔️
  • 20x Stormvermin (Currently being painted)
  • 40x Clan Rats (re-basing in progress)
  • Warlock Engineer (re-basing in progress)
  • Warlord (re-painting)
  • Doomwheel (re-painting)
  • 4x Weapon teams (re-basing)
  • Greyseer (re-painting)
  • Assassin (re-painting)

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Hope you all have a great day,

-Bjorndovah

Battle report: Priest Ritual

Battle report: Priest Ritual

Todays post is a test battle report post in a game of AoS, which pits the rage-full zealots of Khorne Bloodbound against the undead legion.

Setting up the scenario
The game involved a lot of carnage from my Khorne Bloodbound, trying to complete their ritual in time to appease their God, Khorne. They have captured a feeble Ghoul Queen from an undead faction, who seek to take her back from the zealots of Khorne. 

We used the battlescroll ‘condemned’ from the Generals Handbook, which fitted perfectly with our factions that we’ve used for the game. Below is a list of what we’ve used for this battle, capping at 1,000pt.
Khorne Bloodbound:
* 1x Mighty Lord of Khorne

* 1x Bloodsecrator

* 1x Bloodstocker

* 1x Slaughterpriest (ritual priest)

* 1x Khorograth

* 25x Bloodreavers 

* 8x Blood Warriors

Combined undead:

* 1x Tomb king

* 1x Abhorrent Ghoul King

* 3x Necropolis Knights

* 3x Ushabti

* 10x Crypt Ghouls

* 10x Crypt Ghouls 

* 10x Crypt Ghouls

* 10x Crypt Ghouls

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Battle outcome

For at least three rounds, I was able to get the first turn in each battle round, and successfully score a wound roll for the captive ritual. However, my army was quickly diminishing from the enemy faction, mainly from the Necropolis Knights who dealt some serious attacks on my BloodReavers and Blood warriors. 

Vice versa, I’ve done some major attacks on the undead, taking out units of Crypt Ghouls as well as taking down one Necropolis Knight twice (it came back on the field due to its units ability). But overall, during the fourth turn, my priest was defeated, units wiped out and my Mighty Lord of Khorne was bested by a Tomb King (sadly, didn’t even get a six to slay the king with my lords reality tear axe in his final moments!).
What went well? 
One of the most significant achievements I’ve done in a long time was successfully rolling dice, unbelievably getting the first turn every battle round was a big advantage for getting closer to my objective goal. Also, I was able to wound the captive model in a clear streak of successful rolls. 

Combinations with unit abilities was also a hi-light for me, as my Bloodreavers got pretty lucky with their bonus attacks from my Bloodsecrator being keyworded of ‘totem’ and ‘chaos’, totalling in 2 attack. Not only that, the Bloodsecrator using his totems ability each hero phase can boost all units within 18′ with an extra attack characteristics and ignoring battkeshock test. That’s a total of 3 attacks for each Bloodreaver (4 for champion) that ignors battleshock tests, pretty sweet indeed!
The Blood warriors also had some success during their battle against the Necropolis Knights, with their back up ability to deal combat when they’ve been wounded and slain by combat phase. This would be very useful against heavy wound units such as Verminlord Corruptors, Screeming Bell and Hellpit Abomination.
What could be improved?

I did some evaluation mind mapping on what could be improved for my army in terms of strategy and army list structure. Below is a list of what I personally feel could be improved:

1. Full strength units could have made a small difference for the game, giving me more time to complete the ritual. I had two units under strength that had been beaten up by turn 2-3. I’ll elaborate on my disagreements with pitch battle points for understrength units in another post soon.
2. My original plan was to reserve my Mighty lord of Khorne from battle as a back up for the ritual if ever should my Slaughterpriest be bested. However, my lords combat abilities could have been useful if he’d stayed with the Blood Warriors. This would be helpful against the Necropolis Knights, as my Blood warriors could deal some damage to the Knights, as well as their Lord deal the final blow.

3. My army was below its 1,000pt limit by 100pt, which I could have used to boost units or add units with that much points. However I haven’t got any more models to fill that space up, so I might invest in boosting my Blood Reavers to a unit 35x, a hero model to boost units by its ability or adding a unit of Khorne Deamons to the army. There’s a variety of options to create new lists, so I can pick and mix units and characters to suit the battleplans objective goal.

4. Since this was my first game using Khorne Bloodbound, I had a bit of luck using them in battle, however I think I need to understand my army a lot more in play style to fully grasp its pros and cons for AoS games.

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I hope you guys have enjoyed this post-battle report post, I’ve very much enjoyed playing the Khorne Bloodbound faction for the first time. I want to do more battle reports  with photos in the future, to show how the battle developed throughout the battle rounds.

If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Hope you all have a good day today, and I hope to see you guys next time,

-Bjorndovah