New Years resolutions- 2018

Like last year, I do my own New Years resolution for my hobby work, wether it’s getting an army done on a deadline, or focusing on being more involved with communication with the community.

Before I do my 2018 resolutions, lets take a look at last years list and see if I’ve completed any (or none at all!)

Resolutions from 2017

  1. Finishing off my Flesh-Eater Courts army, including more Crypt Ghouls (human/Duardin/elves/Skaven) Crypt Flayers, kit bashing Varghulf, more Ogres and Morghast Archai. (Not completed, still have a few units to paint as well as not having a playable force for Match play. However, since I’ve changed plans for this faction, it was now used for Skirmish games until further change are planned)
  2. Build my Grand Alliance of order, consisting of; Stormcast Eternals (using Hammer and Anvil battalion) and Fyreslayers (either Lords of the lodge or Subterranean Fyrestorm battalions). (Not completed, since the Fyreslayers were expensive, so the Faction was changed to be primarily a Stormcast Eternals. All units are painted apart from four more Hero models)
  3. Completing my Grand Alliance of Chaos, with my Nurgle force needing a few units of Blightkings, Chaos warriors and Daemons of Nurgle stater set. (Whilst I was able to get a unit of Blight Kings, I wasn’t enthusiastic to work on this project due to a lack of lore inspiration. However, Maggotkin of Nurgle will hopefully reignite my interests this project)
  4. Communicating with the hobby community more, by commenting other bloggers posts that I like, and joining in discussion groups to contribute to the hobby. (I’ve been commenting from time to time on posts or on mine on different subjects, I’ve learnt quite a lot from communicating with other bloggers (who are more wiser and knowledgeable). Contributing wise, I think I’ll need to work on that. I’ll see if I can join in on painting challenges or a group project for either AoS and 40k)
  5. Discovering new styles and mediums in art projects, developing new designs that’s not in my comfort zone. (Thankfully I’ve learnt something new and pushed myself to do weird and interesting stuff. My Lord Tennyson canvas painting was a step in the right direction for my artist journey, moving away from manga art as my Chosen art focus.
  6. Telling the rest of the path to glory campagin story of the battles between Clan Skelnix, and the Whitebark Clan. (Nah, not going to happen. The rest of the campaign was fun, but I lost the rest of the matches (although I’ll never forget the first mission where I’ve actually won my first AoS game and table top game for 8 years since I’ve started the hobby!!). Sadly my enthusiasm was low on writing the story, but I’ll try doing a different approach for doing story/ battle report blog posts this year!)
  7. If the dark elves have a new release, I’ll be rebasing and painting my entire collection if I find the new lore for the faction to be satisfying. (I’m still bloody waiting GW, where the Aleves? It’s been two years since AoS started! On the positive side, I’ve been rebasing my Druchii and mange to paint quite a few models. This was done as I got bored of waiting for the Druchii to get their faction released, so I’m using them instead for Warhammer Fantasy Battles using AoS rules)
  8. Painting Skaven model inbetween hobby projects. (My first year for not painting much Skaven models, but I did get to paint a unit of 20x Clanrats. Many more Clanrats are still yet to be painted….)

Now that my 2017 Resolutions have been updated, I can now finally move on to 2018 list. This year, I’ve decided to make a list that will push me a bit further than last year.

Resolutions for 2018

  1. At least build a Death Guard army towards 1,000pt using the Patrol Detachment.
  2. Complete my Harbinger Legions (Chaos Space Marine Faction) as a corrupted Demi-company army. Including a kit of Warp Talons and painting two units of Chaos Space marines.
  3. Paint more Skaven.
  4. Complete my Stormcast Eternals army by painting all four remains Hero models. Also, finish painting all remains Khorne Bloodbound models.
  5. Join community challenges (primarily painting challenges), as well as communicating with the community and bloggers.
  6. Finish secret project [classified].
  7. Focus on painting more backlog models to paint for more storage space.
  8. Incorporate more hobby discussion posts on AoS and 40k.

With that, I would like to end this post by saying thank you for reading, commenting and liking my blog posts in 2017.

With luck, I may do better this year for fulfilling my resolutions. 😅

-Bjorn

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12 days of winter [day 10]: AoS Faction Collection- a year of painting

12 days of winter [day 10]: AoS Faction Collection- a year of painting

Stormcast Eternals- Lords of the Pisces

Khorne Bloodbound- Axes of Skarbrand

Flesh-Eaters Court- Liverbone Court

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

Post- AoS game evaluation [scrapped blog post]

Post- AoS game evaluation [scrapped blog post]

[Note: Originally I was going to post this battle report a few days after a game of AoS, Khorne Bloodbound vs Death alligence. However, I ended up scrapping the post, as I wasn’t sure it was interesting or even worth posting. I quickly jumped to the end of the report, having felt I wasn’t doing a good job at writing the report.

Now I’ve decided to post this scrapped attempt battle report, as I’m interested to see what opinions and advice you guys have on the subject. It’ll be interesting to see how this post will fare (as a casual gamer, err it didn’t go well for me lol. I’m not that good at wargaming, the dice gods tend to mock me……)

Anyways, enjoy the post!]

Last week, I’ve played a game of AoS against my friend, a 1000pt game using my Khorne alliance against Death allegiance. The battleplan objective was to capture the opponents objective from their respective zones, as well as defending our own objective.

For my tactical plan against my opponent, I did some research on my opponents army from previous games, as well as seeing the army’s warscroll effectiveness. Overall, I’ve written a two page essay style research on my opponents army, and what tactical choices I can make using the models I’ve got. Now, I’m renown for losing most tabletop games, as well as having bad luck with dice rolling at around turn 2 and 3, so I needed to really focus on defeating the Death allegiance with what I’ve gathered from my research.

Back in February, I played my first game of Khorne Bloodbound against the Death alligence, which I had some success for a few rounds. Whilst I nearly won the game, the Death army screwed my Khorne alliance pretty badly. This is in part due to my casual play style of not taking the game too seriously (I mean sending a unit of 20x Bloodreavers against the Necropolis Knights is a great idea, right?). 

Also, have you guys ever played against a unit of Necropolis Knights? Their damn op as a unit! (it almost makes the Tomb king players badass for fielding a whole army of these abominations!).

Therefore, I needed to take my opponent out by using the units weakens to my advantage. My plan was set when I placed my units in my deployment zone.


Keys=

  • Black= scenery
  • Blue= objectives
  • Red= Khorne allegiance
  • Purple= Death allegiance
  1. 5x Flesh Hounds
  2. 10x Bloodletters of Khorne
  3. Bloodsecrator
  4. 5x Skullreapers
  5. Mighty Lord of Khorne
  6. Khorgorath
  7. Skull cannon
  8. 10x Blood warriors 
  9. 3x Necropolis Knights
  10. 10x Tomb Guards
  11. 3x Ushabti 
  12. 10x Crypt Ghouls
  13. Abhorrent Ghoul king
  14. 10x Crypt Ghouls
  15. 10x Crypt Ghouls
  16. Tomb king


The image above is my movement plan that I did on my first turn, moving my units up to either charge or flank any enemy’s that try to slip through the gaps. Whilst this plan was going smooth at first, it soon became apparent that things got chaotic from the constant annoyance of the Necropolis Knights (curse that icon bearer!).


What nailed the break line was the Tomb king slaying 9/10 of my Bloodletters of Khorne in one turn! However, my Flesh Hounds were resilient enough to deny the Ghoul king his magic and defeated him in combat. Sadly my Warlord was killed by the Necropolis Knights, even his reality axe didn’t have any worth against this abomination unit.

Skipping to the end, a few units were left standing on my side but couldn’t stop the outcome of the Tomb king taking hold of my defended zone. Ultimately, I’ve lost the battle.

So what did I learn from this battle?

  • Necropolis Knights are becoming a tedious thorn at my side, it’s a unit that can withstand anything as long as the Icon bearer is alive. My only option is to find a way to dish out multiple wounds on the unit using my Blood Warriors and Khorgorath.
  • The skullcannon was okay, it did some damage on a lucky roll, although it’s 1 attack for range attacks is a hit and miss. 
  • Skullreapers were actually useless, they defended the objective till the end, but were slaughtered easily by the Tomb King. 
  • Flesh Hounds were one of the top units I’d recommend for this battle report. Not only did they nullifie the Abhorrent Ghoul Kings Magic, but they also slain him in combat!
  • The Mighty Lord of Khorne did a good job of holding the Necropolis Knights at bay, but even he was slain by the unit. Possibly bestow him with gifts for my next game
  • Bloodletters of Khorne didn’t even stand a chance……….
  • Bloodsecrator did a fine job of buffing my units, although I think he could have been more useful if my Blood Warriors had joined him.
  • Blood warriors didn’t get a chance to cause any attacks, it all ended too soon for them to deal any damage to the foe.

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

On the hobby table: Objective markers

On the hobby table: Objective markers

Hello, and welcome back to ‘On the hobby able’. Today, I’ll be showing you three markers I’ve made for my AoS Skirmish campaigns, ranging from a priceless treasure chest, to a decaying Crypt Horror that’s been buried (or clawing out) in the damp soil.

These markers can also be used for different battle plans that require objective markers, or objects to defend. So when it came to creating my own markers, I didn’t need to wait long to find some bitz that would look great as markers.

Below are three markers I’m currently working on, I hope you’ll find these markers to be inspiring and odd!

A severed hand from a Verminlord Warpseer, still clenching his glowing artefact of corruption. This marker would be a good choice for Chaos alliance players, especially Skaven players seeking to reclaim or retrieve a rival clan artefact.

The remains of a Crypt Horror can be both a well earned reward, and a bad omen. For their bones can be used by the Flesh-Eater Courts to create bone weapons and magical trinkets  for both champions and their delusional leaders. This objective is easily built using spare parts from the Crypt Horror kit, as well as using a spare square base (which is great for objective markers, as I have too many square bases that I don’t use anymore).

Last but not least, the goal of all plundering raiders and treasure seekers, the good old treasure chest! This chest was taken from Games Workshops Lord of the Rings starter set (no longer produced), which came with other small objective markers for the game (whatch this Space for more objective markers from the set soon!). It was a simple step of glueing the chest onto a circle base, which looks pretty cool after painting the marker.

That’s all for now, I’ll be back with more objective markers soon, as well as some new markers for buffs and effects to represent warscroll effects. Until then, I hope you have enjoyed this post, and I’ll see you guys next time!

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn 

The Grey-mane Dynasty Lore series guide post

The Grey-mane Dynasty Lore series guide post


Welcome to The Grey-mane Dynasty lore series, a fan made collection of stories in the setting of Warhammer Age of Sigmar. The individual and multipart stories have links to the rise and fall of a once proud and united dynasty, and how it affects those who have survived in the aftermath. 
Each story tells a tale of locations, characters and events that tell of the events from the Age of Myth, to the fall during the Age of Chaos and hope anew in the Age of Sigmar. 

Below are links to the lore series in chronological order:

More stories and fan made lore will be coming soon, which will be added to the link list above. I plan to repost this post when I’ve done a new lore post, so new readers won’t be confused.

I hope to continue this series to the point where I have enough story narrative/ lore content to help me start an AoS campaign, or additional fan made material for AoS games. With your feedback and help, I can be confident and guided on the right path to achieve this goal. 

I hope you have enjoyed this post, if you have questions, advice or anything that comes to mind, post a comment below and I’ll reply back as soon as I can. Thank you!

-Bjorn
[note: this is completely fan made lore series and is in no way affiliated with Games Workshop. All names, locations and other material related Games Workshop are owned by their respective creators].

AoS Skirmish 

AoS Skirmish 

This week I played my first game of AoS Skirmish using my Khorne Bloodbound faction, and I’ve got to say, it was really *fun! I’m really engaged to do more games with Skirmish, as I can see a lot of potential to create more focused narrative stories.

(*-Not because my Aspiring Deathbringer nearly destroyed a Branchwych during the first turn ‘Cough‘. I jest, I lost the match, but I was so close to winning!)

After the first match of Skirmish, I had a discussion with my opponent on our thoughts on the game, and wether it was worth playing into for future gaming. My thoughts on the match were fairly positive, I liked the simplicity of having smaller games that are more at stake with challenges for our factions. 

It opens up more deeper narrative stories that can be explored upon, for example, disrupting trade logistic supply’s, protecting your factions leader whilst traversing dangerous roads, ambushing the enemies camp in the night or even an assassination plot to gain more reputation and power. 

However, I do feel that there are areas in the Skirmish book that aren’t up to scratch, including some questionable choices for faction organisation. For example, for Nurgle Rotbringers, you can have one Gutrot Spume, one Lord of Plagues and up to five Blightkings. My criticism for this list is explained in bullet points below.

  • Gutrot Spume is a unique Hero character, as mentioned in the 2016 GHB. So how come he’s the only unique Hero model from the entire grand alliance for Skirmish? Is he now a leader model that’s not unique?
  • For Nurgle Rotbringers, we have no Sorcerer on the list, even though we have a Rotbringers Sorrcerer. Any particular reason why this character wasn’t included, as well as the Harbinger of Decay?
  • Considering if your sticking to Nurgle Rotbringers as your only faction choice (not including other Nurgle mortal and Daemon factions), wouldn’t it be an option to have ten Blightkings? having them and a Lord of Plagues would total to 90 Renown for a 100pt game would make sense. Whilst many would disagree that the unit in question will be quite powerful, as well as the re-roll difference chart being in the Nurgle players favour (which is a valid criticism). However, the opponent will be better off with their 100pt list against the standard 55pt Nurgle Rotbringers list, and never underestimate your opponent. I think I’ll let you guys debate on this with your own opinions.

But this is only part of the issue, as one of my gaming opponents had pointed out that Skirmish might have been a rushed book due to the success of Shadow of war: Armegeddon. Now it’s debatable on wether this is true or not, but I can see how the point being raised may be closer to the truth, when you can see the limitation on what factions can use for their warbands.

Factions like the Death alligence have hardly anything sustainable to use apart from the Flesh-Eaters Court. Factions like the Soulblight and Deathmages are lacking variety of options for warband creation. For the Greenskin faction, they don’t even have a Warlord or Hero character to use to lead their faction!

Wether the points I’ve raised here are agreeable or disagreeable, I hope they will help to improve AoS Skirmish to become a great expansion supplement, like Path to Glory.

Earlier this week, I’ve found a community site called tga community (The Grand Alliance Community), which has a thread on the unofficial AoS Skirmish points for more choices including FW models. I’d recommend checking out the unofficial expanded faction lists, press/click tga community if your interested to try the lists out.

My Skirmish factions

When deciding on what factions I’ll be using for Skirmish, I did some checklist work on what I can and can’t use for Skirmish (consulting the AoS Skirmish book). Luckily, most of the factions I’ve collected have a variety of options to build on, so I can now plan my army lists for future project works.

Each faction has it’s list combined with the amount of renown cost, that are within the rules guideline. Here are a couple of lists I’ve done so far.

Followers of the lost god (Darkling Covern)


  • 19x Darkspears
  • 20x Darkshards
  • 10x Black Guard
  • 1x Sorceress (Hero)

Total renown= 124 

Those of you who have been following my blog for some time now will know that I rant a lot about my Dark Elves from time to time. Part of me wants to rebuild this faction back to its glory days when I used to play them, however, the other half of me isn’t motivated to work on them after the old world was destroyed during the End Times.

Skirmish might just re-ignite my motivation to get this army onto the AoS world. I’ve based the faction on a group of Dark Aelves who follow the ‘lost god’, who has influenced these Aelves to he/she’s bidding.

Hexter’s Demi-Court hunting pack (Flesh-Eaters Court)


  • 3x Crypt Horrors
  • 18x Crypt Ghouls
  • 1x Abhorrent Ghoul king (Hero)

Total Renown= 95

Originally intended as a 1,000/ 2,000pt army for my Death Alligence, the Liverbone Court is now built just for Skirmish and Path to Glory games. The faction is built more on the fluff rather than gaming, a decision that I’ve not regretted. 

Near to completion, I’ll only need to paint 15 Crypt Ghouls, which will give me enough minions to buff with my Abhorrent Ghoul Kings magic and artefacts.

The Stagrot privateers (mixed Nurgle warband)


  • 1x Lord of Plagues 
  • 5x Blightkings
  • 10x Chaos Warriors

Total Renown= 95

My Nurgle warband is a mixture of mortals, some being disgustingly repulsive, whilst others being beyond mortal comprehension on hygiene. The Stagrot Privateers are part of the naval force that seeks to find treasure for wealth and reputation.

So far, the faction is nearly completed, having purchased a unit of Blightkings to go along with the force. Sadly, I can’t include a Rotbringers Sorcerer because they’re not included in the warband list (which is quite odd).

I’m really looking forward to playing this warband when I play my next game of Skirmish, especially now that I have a couple of tricks up my sleaves ;).
That’s all I’ve got for now for army lists for my AoS Skirmish factions. There’s a lot more to show, including Daemons of Nurgle, Stormcast Eternals, Khorne Bloodbound and much more. Sadly, I’m pressed for time as I needed to get this post done for today. But fear not, I’ll be posting more lists with narrative backgrounds next weekend. 

I hope you have enjoyed this post, if you have a Skirmish warband that you’d like to share, post a comment below with your army list and narrative background (if you have a blog post of your skirmish force, drop a link too!). I can’t wait to see what you guys have crafted for your own warbands. 🙂

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorndovah

Flesh-Eater Courts: Liverbone Court [14/6/17]

Flesh-Eater Courts: Liverbone Court [14/6/17]

Wow, it’s been a long time since I’ve last posted an update for this faction, the last post about this army was my kit bash model of Elder Hag Hexter, which was way back in January. However, I’ve now returned to this WIP faction project after a long absence from other projects.
My plans for this faction have changed from my original goal of creating a 1,500pt army, to instead going towards a 100 renown Flesh-Eater Courts Skirmish hunting party. I think this is sensible decision because the army has deep lore that ties it to the Grey-mane dynasty, which would be better presented for small narrative skirmish games. Therefore I won’t need to invest much for this collection, as I’ll only need one warscroll for each unit to play skirmish. 

Now with that I’ve explained all that, let’s take a look and see what’s new for the faction.

Elder Hag Hexterlooking very grotesque and vile by the curse of King Ren’s gift, Hexter has been transformed into a creature of misery and morbidity. A Sychophant Ghoul Queen tied to the Liverbone Court, changed after nearly dying from intense magical burns by a ‘dead kings’ ring of ancestors old. Her hatred for her nemesis is raw to the core of her being, she would see that this undead king will perish by her alchemical magic, to encase him in enteral molten gold as punishment for her pain.

This is one of my favourite models I’ve painted so far for this faction, I like how her pose and facial expression gives off this animalistic intent to strike at her target. The Blood on her clawed hands and mouth creates a great touch to her ghoulish state, making her less human by her degrading appearance.

So far the collection includes 3x Crypt Horrors, 1x Crypt Haunter Coutier, 1x Crypt Ghast Courtier, 3x Crypt Ghouls and 1x Abhorrent Ghoul Queen. I’ve estimated that all of this totals to 80-90 renown, but I’ll check the proper calculation when I’ve got a few more Crypt Ghouls into the skirmish hunting party.

My plans for this project are to paint a few more Crypt Ghouls for a unit of 10x, as well as painting my Crypt Infernal Courtier. After that I’ll only need to get a unit of Crypt Flayers to finish off this project, which will give me a variety of options to choose my units for skirmish games.

As for my Abhorrent Ghoul king on Terrorgheist? Well, I’ll keep him on display in my model shelf as a display piece. The model is quite fragile to transport with me for gaming, which is sad. However, that doesn’t necessarily mean to say that Ren himself won’t be joining the skirmish battles, yet……

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thank you!

I hope you have an awesome day today,

-Bjorndovah