Art project Ocean/Horror theme, final design

Art project Ocean/Horror theme, final design

This project was quite a challenge to do, with all the research source work and consistency towards the themes I’ve chosen for the project. I’d say it was more challenging than last years art project, which you can see from this link below (https://callumart.wordpress.com/2016/06/08/3d-model-robot-extra/).

I’ve personally liked how the project has become its own identity, it’s own universe that I can say I’ve built from my concepts towards telling a visual story about the effects of pollution. Whilst the design has a fantastical element in its visual design, it does however effectively incorporate elements relating to pollution (for example, the imagery of three for the jelly fish design relating to the cycle of pollution for marine life).

The final design incorporated a lot of my previous sample testing and medium practice, contributing towards improving and changing the design to look as close to my conceptual vision as possible. To me, this final design has shown me how far I’ve gotten in my creative aspiration to work as an artist, the effort that I’ve devoted towards my art course work has been worth it.


But for now, there’s still more paperwork to do before deadline, hopefully I might at least get a Merit grade, or if I’m lucky a Destinction grade (by the Emperors grace I hope I’ve done better than my previous course grade!)

Thank you for reading this post on my art project, and I hope you’ll stick around for my summer art project (coming soon). 🙂

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Thank you for reading this post, if you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Have a fantastic day today,

-Bjorndovah

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United for Manchester 

As you’ve all noticed yesterday, I’ve not posted anything for this weeks schedule. The reason why there’s been no post this week is due to two reasons, one being that I haven’t painted as the weather is too hot to do painting. The second reason is because I didn’t want to post anything this weekend after the tragic event in Manchester, I felt it was best that I leave this weekend quiet in respect and remeberance of those who have died in the Manchester bombing.

Whilst many will say that my choice for not posting hobby posts this weekend was unecssary and unrelated, I do feel however that it would be disrespectful of me to not pay my respects to the people of Manchester.

Today, I hope we can stand united as a community and pray for the lives that were lost not just this week, but all lives that were tragically taken away from our friends, family’s and colleagues.

Love and peace to you all,

-Bjorndovah 

Lore of the realms: The Grey-mane Dynasty part 1, The founding (generation one and two)

Lore of the realms: The Grey-mane Dynasty part 1, The founding (generation one and two)

When the realms were born from the destructive aftermath of the The world-that-was, civilisation began anew from the ashes of the old world. Many would start out as farmers, tribal communities and small established villages. But, unlike most civilisations, the Grey-mane Dynasty started out as a mystery to outsiders. The legends behind the founding of the dynasty may hold the answers, or even more questions as to how the dynasty first established it’s place in the mortal realms.

The Founding
During the beginning of the Age of Myth, eight individuals were created by an unknown entity at the top of the Volcano known as Valixxinum. The entity in question may have been, as Scholars have predicted, to be one of the fabled ‘Old ones’ or possibly an ancient Slann from one of Aqshy’s many constellations. But none have so far produced sufficient evidence to prove these two theories.

The eight individuals were created to be unique in their talents for the eight magical winds, drawing their powers to do both battle and talents at their chosen field of specialty. In giving these powers to the individuals, the entity had set about rules and wisdom to start building a civilisation through peace and unity. Before the individuals began building their established hold, they were requested to meet the entity at the top of the tallest mountain called Silver throne.

The mountain was said to be a creation of the entity, a magical terraforming that created a mountain that could reach the sea of stars themselves. It was said that the mountain was formed to be the *peak of communication to the exalted beings from the stars.

(*However, as of current scriptures from Azyr scouts, this communication has been silent since the Age of Chaos. Although some rumours suggest that there has been sightings of a cult that are trying to re-communicate with these exalted entity’s).

It took the eight individuals a month to climb the mountain, it’s height was higher compared to it’s sibling of Valixxinum. For an average person, the trek up the mountain would surely take longer, without a map to show a quicker way of climbing the vast rocky slopes of Silver throne. This was intentional as a defence against trespassers and enemy tribes who would seek to claim the mountain as their own stronghold. 

As the eight figures arrived at the summit of Silver throne, the entity bestowed each individual a gift. Artefacts that represent each individual based on their chosen wind of magic, and their role in the newly created civilisation. Before the entity left, it decreed that these eight individuals will be named the Grey-manes, the highest authority and elders that will guide and teach the generations towards the path of enlightenment. The price for this rank is that these individuals will never own nor seek for reward or self indulgent. 

However, the price was far more deeper than the entity had predicted, its meddling with the winds of magic would have repercussions for this dynasty in the future. 

First and second generation
The transition from first to second generation is unrecorded and sketchy, since during that time no one had recorded but instead tell tales of legends to be passed down to future generations. In fact, no one really knew much about the first Grey-manes and how they successfully established their hold on Aqshy. All that is know, is that they have created a hold in the east as a starting point to build their dynasty.

The second generation however had a few surviving records that started to show the dynasty’s aspirations, culture and philosophy. Notable remaining records found on Grey-manes that lived were Aghrath the Fire born, Barathor the Shadow, Arashar the Metal and Allnaria the Light. It is assumed that the remaining four Grey-manes were traveling around different realms to find new sources of knowledge and people to join their growing dynasty. Also, the titles for the Grey-manes were simple ones, having not established much sophisticated knowledge to be named authentic.

Architecture was first established at this time period, having built simple huts and progressive knowledge on building stone walls for defence. This generation has simple ideals and concepts towards their dream architecture plans for the civilisation to thrive upon. Artworks and planning scrolls that show the future hold was an inspiring presence to many, as they started to build the new hold.

Second generation symbols of the eight magical winds.

By the time the second generation of Grey-manes had passed away, the third generation had carried on the great task of finishing the predecessors goal of building a fortified stronghold for their dynasty. Consistent records show that there has been an evolution for the title of the Grey-manes, with all eight elders being recorded from this generation. 

  • Tenvarskar, The Fireborn (the General of the strongholds army and chief of the ritual leader for Valixxinum day)
  • Arashar, The Alchemist (alchemy master and forger of metals)
  • Malinthor, The shadewatcher (unknown role)
  • Valenheim, The oakwise (ambassador for Alariella and agricultural chief for food and plant life)
  • Lixznumor, The Heaven listener (communicator to the entity and voice of wisdom)
  • Alcazzar, The Cryptkeeper (lord of the crematory and chief of the Crypt cult)
  • Alinaria, The lightseer (mistress of the light covern)
  • Gorkror, The Wildborn (ambassador to Gorrkamorka, and hunter of the wild)

By the time the stronghold was built, the Grey-manes were at their silver age, masters in the art of both battle and peaceful idealists. The Grey-mane dynasty was now fully established, drawing in many travellers and merchants who have flooded the stronghold with goodwill and trade. At this time, the fourth generation were at an age where they can take on more responsibility from their third generation parents. Carrying on the legacy of their ancestors to a new and bright age of peace and harmony.

Landscape art of the Grey-mane dynasty hold by Rangthir Ivo, Third generation era. The painting shows many landmarks that tie to the history of the Grey-mane dynasty, with Silver throne on the left, Volcano Valixxinum at the centre and the Grey-mane stronghold on the right. 

However, the repercussions of the past have now started to take its toll on the third generation, as they realise the full price of what it means to be a Grey-mane.

Next time, we’ll be looking into the next six generations of the Grey-mane dynasty, and how the rapid decline of the old ways leads the Grey-manes towards damnation.

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Thank you for reading this post! If you have any suggestions or questions that you want to ask me, post a comment below and I’ll reply back as soon as I can. Thanks!

Hope you all have a fantastic day, and I hope see you again next time,

-Bjorndovah

[WIP] Khorne Bloodbound, The Axes of Skarbrand: progress so far (part 2 of 2)

[WIP] Khorne Bloodbound, The Axes of Skarbrand: progress so far (part 2 of 2)

Welcome back to the second part of my current WIP Khorne alliance collection, this time I’ve got four more units completed. These include my Aspiring Deathbringer, Bloodsecrator, Flesh Hounds and (a re-based) Slaughterpriest. 

I’m really digging into the new schedule that I’ve been using for a few weeks now, it’s really helped me to balance my enthusiasm and work effort on a weekend basis. These models shown today, as well as last weeks, have been painted using the new schedule plan. I’m hoping this will once and for all defeat my long running issue of burn out from painting. Fingers crossed! 🤞
Enough rambling from me, let’s get started with part 2, enjoy!

Galanar Gorrstros (Aspiring Deathbringer)
This model was actually a Blood warrior champion that’s been kit bashed using a Bloodletters left arm, a hornless helmet of a Chaos warrior and a decapitated remains of a Judicators helmet. The young Deathbringers identity is a mystery, save for his demonic bare arm that reveals his damnation towards Daemonhood.

Astros the bloody judge (Slaughterpriest with hackblade) 
Many of my blog followers my have recognised this model from a year ago, a free model from the new incarnation of White Dwarf monthly. At the time, I wasn’t sure wether to add him to my army due to his vastly different colour scheme that I’d painted before getting a Khorne army. Eventually I’ve decided to re-base him in the same base texture as the rest of the army to fit him seamlessly with the others. 

His armour livery may be different to the rest of the army, but I’m planning on making it an artefact that has its unique backstory ( I’ll be using the Blades of Khorne artefact chart to choose his unique gift). 

The Feasters of Alcazzanarc (Flesh Hounds)
Born from rage and hunger, these hounds serve the warband to hunt down and seek wizards, witches and sorcerers who dare use magic to defend themselves. It is said that these Flesh hounds had hunted down a Tzeentchian sorcerer named Alcazzanarc, who’s magic failed to protect ‘it’ from being feasted upon by the savage hounds maws. 

Not much to say apart from the fact that I’ve used Fenrisian wolves instead of the resin Flesh Hounds. I really don’t like resin models, I’ve found it to be a tedious process to paint from past experience. So instead I’ve used the wolves plastic, which look a lot more bloodthirsty once painted in the colours of my warband.

Tharvrinar the gore drenched bearer (Bloodsecrator)Finally we have the Bloodsecrator, one of my first attempt at painting my Khorne warband. It took me ages to get this model done due to the amount of detail and attention needed to paint it. 

Personally, I think he looks badass, just the sheer amount of attention for painting this model had paid off in the overal end result. However, he’s the second hardest model I’ve painted for this collection, I did find it difficult to be motivated to paint this model since February. But thankfully he’s completed!

That’s all for now, thank you for reading part 2 of my WIP Khorne alliance army. My next plan for this collection is to finish painting my Bloodstoker, Blood Warriors, Bloodmaster and Bloodreavers. 

I hope to see you guys next time! 🙂

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

I hope you guys are having a fantastic day,

-Bjorndovah

Art project Ocean/Horror theme [WIP] part 4

Art project Ocean/Horror theme [WIP] part 4

Today I have just finished my development sample, based on my previous sample design project work. The design is based on a jellyfish species known as a Moon Jellyfish, which I thought would be an excellent inspiration to create a plastic version of the species. 

To create this sample I’ve used the following materials:

  • 2L drinking bottle
  • Marker pens (black, dark blue and light blue)
  • Small pliers 


The design is based on three visual imagery related to pollution in the sea, 1) the shape represents the jellyfish as well as marine life in the sea, 2) encased in a plastic bottle, this represents plastic waste that’s been dumped into the sea and finally 3) a skull represents death to marine life that are sadly entrapped and killed by pollution waste.

This project is nearly at an end, as I’m now currently planning my final design to realise my project in its final 3D form. 

Thanks for reading, and I hope to see you guys next time in part 5! 🙂

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thank you!

I hope you all have an awesome day,

-Bjorndovah

Black Templars, 8th edition collection part 2 [Updated]

Black Templars, 8th edition collection part 2 [Updated]

[updated 15/5/17: After last nights upload of the post, and as I’ve reflected on my thoughts during original release of the post that I felt quite honestly that the quality was terrible. This was due to my part in rushing to get Sunday’s post released on time for deadline. I apologise for my inconsistency for this post, and I hope that this updated version (with better photography) will make up for my flaws. Thank you]

Hello, and welcome to part 2 of my blog series on my Black Templars collection towards 8th edition. Since last week when part 1 was posted, I’ve seen a lot of  viewers taking an interest in the post. Which has inspired me to do more painting and enthusiasm to get as much done before the deadline. 

Today I’ve got five Sternguard Veterans (or Sword Brethren if you prefer the true Templar rank), which are currently WIP. They are armed with rare old gear of the great crusade era, the MKIII power armour worn by veterans who have proven their worth to the Marshal of the crusade. An honour by many who are granted the rank as sternguard veteran to arm themselves with the armour worn by their noble predecessors.

Below I have a few pictures of the current progress on the painting, using colour schemes that fit into the lore of a Sword Brethren rank. I hope you will enjoy part 2! 🙂

Oh and by the way, for some reason that warp presence in my mind I’ve mentioned last time is getting worse. My navigator has mentioned to me that since the galaxy is currently in a state of doom by warp storms not seen in a millennia, the warp is getting stronger now. I sense some sort of awakening, like a tide of red……

Sword Brethren [WIP]

Next time I’ll be showing these guys in their fully painted and base decorated final result. I’m not sure when this will be done (my course work being a major focus currently), so no promises from me. But I’ll let you guys know when part 3 will be scheduled soon.

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Thanks for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Have an awesome day and I hope to see you guys soon,

-Bjorndovah

[WIP] Khorne Bloodbound, The Axes of Skarbrand: progress so far (part 1 of 2)

[WIP] Khorne Bloodbound, The Axes of Skarbrand: progress so far (part 1 of 2)

For quite a few months now since February, I’ve been working on my Inquisition warband and my Black Templars army. However, recently a lot of my focus has been towards my Khorne allied army for AoS games and Path to glory. After playing Khorne Bloodbound during my last game in February, I’ve been inspired to build and grow this army to a 2,000pt force. 

The last time I’ve mentioned about this collection was way back in February where I showed off my Khorgorath (which was painted in a complex tonal shade changes for the skin). Since then, the force has been swollen with new units including a unit of Bloodletters, Flesh Hounds, Skull Canon and extra Blood Warriors. As of typing this post, I’ve nearly painted half of my Khorne collection already in matter of three months (but not the Bloodreavers, that’s gonna be a grinding challenge for me -.-)

Anyway, I thinks about time I’ll show you guys what I’ve done so far, I hope you enjoy part 1!

Avkar Skorvax
First up the leader of the warband, Avkar Skorvax, a might lord of Khorne who’s leading his warband under the banner of The Axes of Skarbrand. I’m currently planning on his lore backstory, but I plan for him to have ties in with Hexters origin in a big way. 

I really like how the model looks overall with my homebrew colour pallet. The silver armour is one of my favourite painting applications to the model, it has a matt finish that retains the silver basecoat. 

Skull Canon
This model has just recently been completed on Monday this week, a record of only two days of painting this monstrosity! The model is a useful artillery weapon used by the Daemons of Khorne to fire skulls at the opponents regiments with fire and fury!

The kit had two options for the skull canon or the Blood throne, I’ve chosen the former because I really needed some fire power against units of 10+ (especially against the undead legions from the Sandheart Dynasty, they have a lot of crypt ghouls in their arsenal). Just looking at this model gives me the chills just seeing it’s bloody trail from it’s last challenger…..

Bloodletters of Khorne
Finally, we’ve come to the bread and warp crumbs of Khorne’s legion, the Bloodletters of Khorne. I really like how the unit looks alive and hungry for battle, like an incoming tide of red rage. I’ve personally liked how the flaming sword effect looks, it’s a pretty cool painting technique that doesn’t require too much skill to achieve (if your interested in painting the same effect, post a comment below if you would like to know about how the process was done).

These were my first attempt at painting the Daemons of Khorne for my allied army. My painting focus for the unit was ‘contrast’, this is because I wanted to really flesh out the look of the Daemons with bright warm colours against dark cold colours (For example, the blue tongues work really well against the red skin). 

That’s all for now, however there will be more to come next Saturday in part 2. I hope to see you again next week!  🙂

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If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

I hope you guys have a fantastic day,

-Bjorndovah