Summer of hobbying

Summer of hobbying

Ah it’s that time of year when the sun is out, the heat rises to a sweaty drench proportion and everyone goes out for the day to enjoy this refreshing wether. Meanwhile, I’m getting all of my blog drafts ready to be posted for the summer holiday.

Every summer I’ve made an effort to paint big models and infantry models as part of my year tradition here on this blog site. It goes way back two years ago when I did my first big model for the summer holidays, a kitbashed Great Unclean one as part of my AoS Nurgle Collection. Since then, I’ve made this a yearly tradition to try and paint one big model (or back log models like last year).

This year however I’ve taken on one of my biggest projects ever, as I’ll be painting a 1,000pt Renegade Knights Collection as part of my summer project. I’m either a fool or a lucky one if I can pull this off!

I won’t spoil too much on what the Renegade Knight collection will be based on, but I have a sneak peek photo for you guys!

As if giant Knights were the only thing on my mind, I’ve also risen to the challenge of painting more backlog models including my Black Templars, Blades of Khorne, Orks, Chaos Space marines, Stormcast Eternals and more!

This summer is going to be a very busy one compared to last year. Now that I’ve finished my course work and my college days are done, I can now focus back on painting more models and write more home brew fiction for my blog site.

Tomorrow will start off with part 2 of my Tale of one Warlord painting challenge, this time with loads of Greenskins (with added Gretchins)!

Until next time,

-Bjorn

Advertisements

Gathering of the bloody

Gathering of the bloody

As I continue to paint more Khorne Bloodbound models to my ever growing collection of the Skullfiend Tribe, I look back and see how far I’ve gotten with my finished models and take pride that my time wasn’t wasted on TV soap operas (and complain to my Xbox One’s lack of faith like one of Lorgar’s Dark Apostles) . Today, I’ll be showing you, my readers and fellow worshipers of the Blood god, my current progress of my Skirmish Skullfiend Tribe. Enjoy!

These two were featured in my first post on my Skullfiend Tribe Collection, both being done first after painting. Using the Thunder and Blood set as my starting point for the Skirmish warband, I’ve decided to base my warband around a Bloodstocker as the leader.

I wanted my Skirmish force to look more scarier, so I’ve opted to taking lessons from Fabius Bile and produced my own horrible creation of the Khorgorath. This beast has obvious hints as to what it used to before Khorne literally changed the thing to his desires. Question is, which head is the original one?

Next we have my first five Blood Warriors who have had a few alterations including a Icon bearer (centre) and a Blood Warrior with a kitbashed mace (far right). These were done to give my unit an icon for improved bravery in matchplay, and a different hand weapon cus I like the look of it.

This is where the full livery colours of the Skullfiend Tribe are applied as the Blood Warriors have both the full black and brass armour, and the blood red helmets that define the tribes livery. Unlike the Axes of Skarbrand colour scheme (which was hard to attempt on a batch load across several units) the Skullfiend Tribes colour scheme was more simpler to batch paint.

Finally, the current unit that I’m working on are the Skullreapers, so far painted three warriors and two WIP. Whilst I’ve had bad luck playing these guys so far, I think their still worth taking for Skirmish games.

This unit was actually a repainted unit that was originally in my Axes of Skarbrand collection, however, the colour scheme I’ve used was very lazy and looked dull from the outcome. So I’ve given these guys a second coating of armour painting to fit alongside the rest of my warband, they look much better now that they have a better colour contrast.

————————

That’s all I have for now on my current progress on my Skullfiend Tribe warband. The faction is already set for playing Skirmish games now that I’ve filled both the minimum requirements to play, and reach my goal of passing 50R. However, I want to add just a few more models to the warband to fill in the slots on my established units to maximum capacity (because ten Blood Warriors with 2 attacks will surely give the Skaven and Sylvaneth a hard time).

My next tasks will be to:

  • Paint 5x more Blood Warriors
  • Finish the last two Skullreapers
  • Paints 20x Bloodreavers

That will cover a fairly large sized warband for Skirmish with plenty of options to choose from. I plan to create a Path to Glory warband after finishing the list, so that I can use my Skullfiend Tribe for bigger games (If I ever get the chance to play anyone).

______________________________

Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

The Three Heads are better than one!

AoS Skirmish is a great opportunity to create unique and characterful models, making a small collection of models look really imposing on the table top. I’ve started my (second) Khorne Bloodbound collection based on the Skullfiend Tribe, who will don their red helms as sacrifice to Khorne’s growing throne of Skulls!

I’ll have a few posts coming up in a few days on my progress with this warband. But in the meantime, here’s a sneak peak of my painted Khorgorath.

______________________________

Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

Skirmish Warband: SE- Knights of Excelsior (part 1)

Skirmish Warband: SE- Knights of Excelsior (part 1)

Starting off a new project, I’ve decided to use some spare Stormcast Eternals from Thunder and Blood set to form a small warband of the Knights Excelsior. Inspired by short stories from the the Malign Portents on the Stormhosts action during the event. I liked how the Stormhost is highly devoted to Sigmar (similar to the Black Templars), to the point of purging anything touched by Chaos.

The Knights Excelsior is morally grey in their choices, on the one hand, they are the finest when they fight for the grand alliance of order to protect those who serve the Godking. However, they are also very extreme in their ways, to the point where anyone will be slain if there’s any hint or suspicion that they may be corrupted by Chaos. Narratively, the Stormhost is a unique one compared to other Stormhost who are more noble and not as zealous as the Knights of Excelsior.

I’ve started off my collection by painting three Liberators (including a prime), loosely following the painting guide on the Knights Excelsior from ‘How to paint Stormcast Eternals’.

My Skirmish warband will be based on the characters set in the Malign Portents story 13, Reaper’s Revelation, including Liberator-Prime Kronois, Warden of the Underlevels (seen above with two of his retinue) and the White Reaper. I liked the story as well as others relating to the Knights Excelsior, so I’ve used that as inspiration to build my warband.

Kronis, Warden of the Underlevels.

Tarnisk, Warhammer blessed.

Engris, Faithful smiter

Currently, I’m painting my Lord-Relictor as part of my 25 renown warband. I’ve also got three Prosecutors on standby to paint after my Lord-Relictor, which will fit nicely around 50 renown warband. I might also include three Retributors to the warband, as well as finishing the warband off with a Lord-Veritant as the White Reaper.

My next post in the series will be focusing on my Lord-Relictor model, as well as a painting guide on how I’ve achieved the colour scheme for the Knights Excelsior.

_____________________________

Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

The Leech Kings crown- an AoS campaign (part 1: narrative background)

The Leech Kings crown- an AoS campaign (part 1: narrative background)

Welcome to The Leech Kings crown campaign for AoS, pitting both the Sandheart Dynasty (Tomb Kings) and the Lords of the Pisces (Stormcast Eternals) fighting to claim the crown of the Leech king.

This post is the first of a two part series, first part is the narrative background and second is the campaign game layout.

Today’s post will explain the narrative story, as well as all information on where the campaign will be located. Enjoy!

———————————–

In the combined kingdom of Skorton in the realm of Ghur, the ongoing war and politics between the Holds that vow to decimate one another has been going on for over a decade. Two sides are split on two masters, the God king Sigmar and the Queen of Blood, Neferata.

One side vows allegiance to the Sandheart Dynasty (both under Neferata’s control) and the Holds that defy joining the undead. These deserting Holds are called the Skorton alliance, defended by the Stormhost, Lords of the Pisces.

In the decade, many were unsure why the war was started, or even what value it had for both factions. Wether this was planned a long time ago, or the appearance of the Stormcast Eternals have caused friction in the land, none can say for sure.

That was until rumours spread that both factions seek to claim the Leech Kings crown from his Crypt in the north isles. Rumours also persist that the accursed Leech king himself may rise again to seek a bloody tally in vengeance.

Few could imagine a far worse time than the return of the Skorton blood stain history and tragic massacre by the hands of the Leech king. The crown, a cursed artefact of a forgotten age, reignites from its Crypt prison, raising the undead to seek a host to control and enslave. Only death will follow, and Undead eternally…..

The history of the Leech King

During the Age of Myth, a barbarian king of the salt seas of Skorton named Farnjorll, ruled his lands with an iron grip and a ruthless pursuit for riches and power. His tribe, the Dajnir, had built their culture around the cliffs of the salt seas of Skorton in the realm of Beasts, Known to be rich in sea life of colossal creatures of predators and prey. Large enough for the tribe to catch and feed the whole gathering for a month of food.

The king one day found a hidden cave on the coast line down south, which had been sealed by a long forgotten tribe centuries ago. He and his people opened the sealed cave to find a cold and unwelcoming Tomb. The king didn’t care for it’s dead inhabitants history, only treasure and power was his desire, so he ventured deep into the dark decaying carcass of the dead.

It was Farnjorll who first entered the tombs throne room, which was cast in shadows of the deepest darkness, save for areas of light lit by the tribes torches. The king entered the chambers of the extinct inhabitants throne room, marvelled by the epic scale that dwarfed him. Not long after, he found a crown on a black charcoal corpse that sagged on its crumbled Throne of stone and moss. It’s jaw was wide open, as if it was frozen in mid laughter at its eternal fate. The crown itself was made out of iron in a shape of criss cross horns like a stag, with amethyst covered gems that sparkled in deepest glows of purple. As he wore the crown, he was possessed of madness and raw power of the unknown surged within him. He was gifted with great necromantic power of the necromancer, and the curse of madness that sparks from his possessed sight.

He killed all of his people out of lust for their souls like a leech. He set about casting his fell magics to raise the dead with words of another world. The dead had arisen, along with his dead people and the forgotten bones of the dead inhabitants. He at this point was known as the Farnjorll the cursed, for he had set about raiding the lands of the living with madness and crazed monologuing.

History will remember this monster for many atrocities including the saking of a civil city of Fendrike and many innocent towns in the lands of Skorton. Eventually though, the king was slain at the battle of the five crows, slain by none other than king Senartati of the Sandheart dynasty with his blade of the sun gods.

The king of the desert lands was given a sign by his god (or ordered by Nagash, depending on which sources are true) to go to Skorton and slay the false necromancer. He fought the mad leech king with swift strikes and well timed counter attacks with his ancestors blade. Eventually, Farnjorll died with agony from a piercing blow through the stomach, and slowly turned into withered husk of a corpse.

Senartati Ordered his men to entomb this madman’s remains in a Tomb on an Island of no wealth, power, resources nor any foundation worth building for an empire. The corpse will be sent to a worthless tomb along with his dead soldiers, that will remind those who dare offend of the will Nagash and his fell Magic. However, the king didn’t realise that the crown on the corpses skull was the source of Farnjorll’s power, which still presented a threat to the lands of Skorton……

To this day, the crown has been waiting for its next host to control and enslave to it’s necromantic will. Events that will follow will shape the history of Skorton for it’s freedom of the crowns threat, or its sadistic power consumes its new host to destroy the people of Skorton.

The kingdom of Skorton After the fall of the Leech king, the Skorton tribes were free from one tyranny, and ruled by a far less bloody one under the rule of the Sandheart dynasty. Senartati, the king of the dynasty, divided the lands into seven Holds, ruled by sub leaders (like jarls under the High king). These leaders would manage their own Holds, as well as enforcing their Kings rules upon the people.

It was during the time of Ak’henaton’s great great grandfather did the Skorton lands become a forgotten place. The king was preoccupied with other duties, Nagash was ever wanting for more lands to be conquered, and the souls brought to his realm. Soon, the Sandheart Dynasty left during the start of the Age of Chaos, as their homeland was being invaded by the forces of chaos.

In doing so, leaving the Skorton lands to build itself as an independent state.

In current times, there are a total of six Holds in the land of Skorton, they all vary in traditions, culture and rulership by their Hold ruler. Each hold varies in races that occupy the Holds, for example, Jivan and Velbesues Hold contains races of Aelves and Humans.

However, one of the Holds is part of a long dead dynasty that was established after the Sandheart dynasty left. It was taken over by the Photenathos Dynasty, who carried out most of the rules and structures left behind by their deserted masters. Today, they are an undead army that are bonded by Nagash’s will, the rituals of mummification have turned the kings into undead carcasses of necromantic enslavement.

The seventh Hold was once the capital hold in the land, but now it is a hollow and abandoned centre, cursed by the wrath of the Great Necromancer. They call the seventh Hold now as Hollow keep, where the punished never rest in the cursed keep…

The list below records the current rulers of each Holds, and small context on the location.

  • King Photenathos Dynastyretaining millennia of traditions and laws from the past, the Dynasty is occupied by the undead legions who serve at King Photenathos’s tyranny. The pyramid was built after the Leech Kings defeat at the blade of Senartati, the pyramid was requested by the king to appease Nagash in worship and praise.
  • Jivan and velbesues Hold- ruled by decedents of two hero’s who fought during the Battle of the Five Crows, The Hold was named after Jivan the human Blades man, and Velbesues, lady of the spell tempest. Currently ruled by Trescares and Tijarn, both swore oaths to Nagash, joining Neferata’s side in the conflict going on.
  • Twilight spire Holdbuilt from hard crystal stone from the underground mines, this hold is considered to be the strongest in fortification and easily defendable. Ruled by Queen Zandrika, a widow who is considered to be weak at holding a blade to defend herself, but mighty in politics and noble in her deeds. She has proclaimed to disown her loyalty to Nagash, instead siding with Sigmar.
  • Furiosious Hold- king Astortha is judged to be a morally centred, his actions are questionable at times, but his motives are for the good. He commands an army of Fyreslayers and human Freeguild, both bring the purging flames of purification on the undead legions. Astortha pledges to join Sigmars side in the war effort, his prejudice against the undead is a roaring fire of disgust and unquenchable hatred on the filthy necromancy.
  • Hentalon Hold– The ageing king, Tarnzu, is alone and lost, stuck between his alligence to Nagash and Sigmar. He swore an oath to the Great Necromancer for many years, yet disagrees with his masters actions. However, he has also hated Sigmar for shutting Azyr’s gates, leaving many innocents to die in the Age of Chaos. Ultimately, he remains on Nagash’s side, but doubts are ever filling his mind.
  • Kivansivul HoldSeen as the least trustworthy ally to Sigmars cause, the Kivansivul family are greedy, single minded, opportunistic and cruel. They strive to build a Hold that’s vastly more wealthy and powerful than the rest, taxation and riches are all they care for. However, the family have pledged (by rare deeds) support their services to the God king with men at arms and supplies. But many see this as a means to be favoured by the God king, giving them more power by trade and wealth, as well as a chance at getting their greedy pig of a son, Gantharlix, to be reforged as a Stormcast Eternal.

The political and war effort

Keys-

  • Blue- Stormcast Eternals controlled Holds and lands
  • Purple- Sandheart Dynasty controlled Holds and lands
  • Yellow- Hold/keep/Dynasty capitals
  • Realm gate symbols

Campaign story

Now a thunderstorm rages across the lands of Skorton, as the warriors of Sigmar seek to destroy the crown once and for all. They fear that that the long lost legends of the Leech kings return and its prophecy may come true. Lord Celestant Drayven, Lancer of Sigmar, comes to bring the wrath of Sigmar with his Sigmarite blessed lance, and destroy the evil that still lingers within the crypt of Farnjorll’s grace.

However, another faction joins from realm of Shyish, the Sandheart dynasty, seeks to reclaim the crown for their patron master, Nefferata, for she wants the crown for her own political agenda against her enemies. Led by the eternal Ak’henaton, he seeks to find the crown by all means necessary to keep his truce with the Blood Queen to endure.

The Tomb Kings goal

As the Dynasty enters Skorton, they must ensure that they recover the crown for their Queen without failure. For it’s power could progress Neferatas own wicked plans to boost her authority in her political seat of power and influence. Ak’henaton, king of his undead legion, must recover this necromantic treasure by any means possible, and maintain his oath of truce to his Queen, or be turned to ash as well as losing his daughter.

However, the Great Necromancer Nagash has demanded that he should have the crown for himself, it’s power could be used to advance his return to dominance in Shyish. Whilst Neferata wouldn’t question her master, she would however, make Ak’henaton pay for betraying her loyalty.

The king must make a decision, give the crown to Neferata, Nagash, or maybe, somehow keep both his masters pleased by another way. Or, he could keep the crown for himself….

The Lords of the Pisces Stormhost goal

Sent by Sigmar to stop the Leech king, the Stormhost must stop the threat from growing beyond control. As part of their growing alliance, the Lords of the Pisces seek to help the Skortons of their plight in return for their loyalty towards the Grey-mane Dynasty truce.

Lord Celestant Drayven, Lancer of Sigmar, has recently been reforged after being defeated during a failed scout attempt to regain the East Bastion of the Grey-mane Dynasty. Having lost more of his humanity, he is slowly becoming a cold and unforgiving automaton of vengeance. His remaining humanity is all that he has left to endure, or else become a hollow shell.

The Stormhost can’t fail, for not only would the people of Skorton be doomed by both the Undead legions of Nagash, but also from the Leech Kings reawakening. Failure will result in shame which will hang heavily on every Lords of the Pieces, just like their past lives when they lost their homeland from Chaos. But if they can succeed, the Stormhost may just be able to turn the tide, and rebuild a new civilisation in Skorton.

_____________________________

Thank you for reading this post. If you have any suggestions and questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

Who are the Aaronoughts?

photo frame and college was made using Photo Collage app.

Good question. The Aaronoughts are a band of misfit warriors who have banded together in search of Sigmars Golden Fleece (or fancy Sigmarite cape for those who pray to our gracious god king). The members of the warband come from different realms and races, including an industrialist Orc Boss, a fine beard duar…..Stormcast Eternal, a Fyreslayer (second best beard) and a Tau hybrid with a dryad body (don’t ask me how that happen…..).

However they are not the only ones searching for the fleece, as a philosopher of Azyr once said “every bugger wants somthin”. A Goblin Shaman by the name of Ghanorchaltovalu is a menacing and spiteful little greenskin who has made a cult of his own design. He and his Cultists seek the fleece in Oder to be recognised as an independent society by all of the Grand alliance of Destruction (In Ghanorchaltovalu’s case, building his own twisted empire)

Will the team unite against the forces of the Ghanorchaltovalu and his army of sophisticated and goblins? Will they find the the Fleece in time before the goblin Clan get their grubby goblin fingers on the precious Fleece?

———————-

Hello readers, if you have no idea what I’m blabbering on about, let me explain. A week or so ago, I came across a new blog site called The Tales from the Aaronorium, set up by Aaron and the team. It’s a blog site of all things hobby wise, including a series’s on AoS (sort of like the Tale of four Warlords).

So far, I’ve enjoyed reading each of the bloggers posts on their faction for Skirmish, it’s great to see the processes that go into planning and building an army that’s AoS related. So, as (a tribute? Dedication?), I’ve made four digital art paintings of each member of the Tales of the Aaronorium. Below are the digital paintings as well as videos on my process work.

I just want to mention that this post is meant to be a light hearted and fun post, not a spiteful nor hate based post. I was thinking of doing a fun (unofficial) backstory to each character, but that would be crossing the line (Duardin have terrible grudges, especially Aelves!).

Like I’ve mentioned earlier, I really enjoyed reading blog posts and seeing how hobbyists tackle different challenges. It’s inspired me so much that I’m now attempting to finally finish off my Stormcast Eternals army, and get to join in a game of AoS at my local GW store!

With that said, I wish the best of luck to the Aaronites on their journey with their AoS Skirmish collections.

-Bjorn

Making a Warhammer AoS campaign

Hello, and welcome to a first (and hopefully more to come) post on a planned campaign game set in the realms of AoS (pre Malign Portents) . I wanted to try and construct my own narrative campaign for the first time, using inspiration and help from the GHB 2018.

The campaign narrative has to be engaging and appealing for gaming, as my last campaign that I Co worked on (War for Ghyran) fell due to a lack of structure with the story and where to take it in a narrative sense. After a year of building up my Stormcast Eternals backstory, as well as my opponents Tomb Kings backstory, I was able to write a campaign that can benefit both factions for their own goals (you can see more of this in my planning below)

This time I wanted to improve on the last campaign flaws by making a test campaign planning, that can be improved and edited for the final version outcome.

Tomb of Farnjorll the bloody (test campaign planning)

During the Age of Myth, a barbarian king of the salt seas of Skorton named Farnjorll, ruled his lands with an iron grip and a ruthless pursuit for riches and power. His tribe, the Dajnir, had built their culture around the cliffs of the salt seas of Skorton in the realm of Beasts, Known to be rich in sea life of colossal creatures of predators and prey. Large enough for the tribe to catch and feed the whole gathering for a month.

The king one day found a hidden cave on the coast line down south, which appeared to have been sealed by a long forgotten tribe centuries ago. He and his people opened the sealed cave to find a cold and unwelcoming Tomb. The king didn’t care for it’s dead inhabitants history, only treasure and power was his desire, so he ventured deep into the dark decaying carcass of the dead.

It was Farnjorll who first entered the tombs throne room, which was cast in shadows of the deepest darkness, save for areas of light lit by the tribes torches. The king entered the chambers of the extinct inhabitants throne room, marvelled by the epic scale that dwarfed him. Not long after, he found a crown on a black charcoal corpse that sagged on its crumbled Throne of stone and moss.

It’s jaw was wide open, as if it was frozen in mid laughter at it’s eternal fate. The crown itself was made out of iron in a shape of criss cross horns like a stag, with amethyst covered gems that sparkled in deepest glows of purple. As he wore the crown, he was possessed with madness and raw power of the unknown, that surged within him. He was gifted with great necromantic power of the necromancer, and the curse of madness that sparks from his possessed sight. He killed all of his people out of lust for their souls like a leech. He set about casting his fell magics to raise the dead with words of another world. The dead had arisen, along with his dead people and the forgotten bones of the dead inhabitants.

He, at this point was known as the Farnjorll the bloody (or cursed), for he had set about raiding the lands of the living with madness and crazed monologuing.

History will remember this monster for many atrocities including the saking of a civil city of Fendrike, and many innocent towns in the lands of Skorton. Eventually though, the king was slain at the ‘Battle of the Five Crows’, slain by none other than king Senartati of the Sandheart dynasty with his blade blessed by the sun god. The king of the sun lands had swore an oath to save the people of Skorton in return for its loyalty to his dynasty. He fought the mad leech king with swift strikes and well timed counter attacks with his ancestors blade. Eventually, Farnjorll died with agony from a piercing blow through the stomach, and slowly turned into withered husk of a corpse.

Senartati Ordered his men to entomb this madman’s remains in a Tomb on an Island of no wealth, power, resources nor any foundation worth building for an empire. The corpse will be sent to a worthless tomb along with his dead soldiers, that will remind those who dare dabble in powers of Nagash’s fell Magic. However, the king didn’t realise that the crown on the corpses skull was the source of Farnjorll’s power, which still presented a threat to the lands of Skorton……

To this day, the crown has been waiting for its next host to control and enslave to it’s necromantic will. Events that will follow will shape the history of Skorton for it’s freedom of the crowns threat, or its sadistic power consumes its new host to destroy the people of Skorton.

Now a thunderstorm rages across the lands of Skorton, as the warriors of Sigmar seek to destroy the crown once and for all. They fear that that the long lost legends of the Leech kings return and its prophecy may come true. Lord Celestant Drayven, Lancer of Sigmar, seeks to bring the wrath of Sigmar with his lighting lance, and destroy the evil that still lingers within the crypt of Farnjorll’s grace.

However, another faction of the realm of Shyish, the Sandheart dynasty, seeks to reclaim the crown for their patron master, Nefferata, for she wants the crown for her own political agenda against her enemies. Led by the eternal Ak’henaton, he seeks to find the crown by all means necessary to keep his truce with the Blood Queen to endure.

Campaign games planning

  1. First game- First encounter, territory defence. 500pt Match play, Time of war in Ghur. Playing pitch battle- Knife to the Heart (GHB 2)
  2. Second game- advancing towards Skortan Crypts. 50pt Skirmish. playing Battle plan- Clash at Dawn (Skirmish battleplan)
  3. Third game- finding the location of Farnjorll’s crypt within the confines of the Skorton Crypt archives. 100pt Skirmish- Playing Skirmish Battle- Treasure Hunt (skirmish battleplan)
  4. Fourth game-facing the horde. 1,000pt Match play, Time of war in Ghur. Playing Pitch battle- (Tk) Against the Horde (GBH 2)/ or Realmgate Wars- (SE) Hold or Die (GBH 1)
  5. Fifth game- entering the island and find the tomb to capture the Leech king 100pt (+ extras from last Skirmish renown points) Time of war in Ghur. Skirmish battle- Seize the relic. (Skirmish battleplan)
  6. Sixth game- stop the Leech king and destroy the enemy player. 1,000pt Match play, Time of war in Shyish Pitch battle- (TK) To bind the Storm (GBH 2)(Stormcasts double army size to 1,500pt as Death army gains bonuses)/ or Pitch battle- (SE) War of Storms (GBH 1)

Final outcome

D3 roll for Chosen ending of three choices

The Tomb Kings goal

The oath of the past still clings onto the now eternally decaying Tomb Kings of the Sandheart Dynasty, for they have promised the people of Skorton to help them in their direst need in return for loyalty to the dynasty. Their current king, Ak’henaton, is sent by Nefferata to retrieve the crown of legend to her as part of their long standing deal of alliance. However, the king must choose between his loyalty to the Skorton lands (for Nefferata will use the crown to doom the lands if she had her way), or betray his ancestors oath to enrage them, and keep his alliance to the Mortarch of Blood in good standing.

The Lords of the Pisces Stormhost goal

Sent by Sigmar to stop the new Leech king, the Stormhost must stop the threat from growing beyond control. As part of their growing alliance, the Lords of the Pisces seek to help the Skortons of their plight in return for their loyalty towards the Grey-mane Dynasty truce. Unaware of their ancient truce, the Stormhost have crossed paths with the Tomb Kings, who now seek to reclaim the crown for purposes of likely ill intent. Lord Celestant Drayven, lancer of Sigmar, must not only destroy the cursed crown, but also to decimate the foul necromantic soldiers of the Blood Queen.

——————————————

Thank you for reading my test campaign planning. I would be grateful for any feed back and suggestions, wether your experienced at planning campaigns, or from a gamers prospective.

With your help, I’ll be able to refine and improve the planning to be more fun and engaging to play. I look forward to seeing your ideas and suggestions 🙂

______________________________

Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn