The Leech Kings crown- an AoS campaign (part 1: narrative background)

The Leech Kings crown- an AoS campaign (part 1: narrative background)

Welcome to The Leech Kings crown campaign for AoS, pitting both the Sandheart Dynasty (Tomb Kings) and the Lords of the Pisces (Stormcast Eternals) fighting to claim the crown of the Leech king.

This post is the first of a two part series, first part is the narrative background and second is the campaign game layout.

Today’s post will explain the narrative story, as well as all information on where the campaign will be located. Enjoy!

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In the combined kingdom of Skorton in the realm of Ghur, the ongoing war and politics between the Holds that vow to decimate one another has been going on for over a decade. Two sides are split on two masters, the God king Sigmar and the Queen of Blood, Neferata.

One side vows allegiance to the Sandheart Dynasty (both under Neferata’s control) and the Holds that defy joining the undead. These deserting Holds are called the Skorton alliance, defended by the Stormhost, Lords of the Pisces.

In the decade, many were unsure why the war was started, or even what value it had for both factions. Wether this was planned a long time ago, or the appearance of the Stormcast Eternals have caused friction in the land, none can say for sure.

That was until rumours spread that both factions seek to claim the Leech Kings crown from his Crypt in the north isles. Rumours also persist that the accursed Leech king himself may rise again to seek a bloody tally in vengeance.

Few could imagine a far worse time than the return of the Skorton blood stain history and tragic massacre by the hands of the Leech king. The crown, a cursed artefact of a forgotten age, reignites from its Crypt prison, raising the undead to seek a host to control and enslave. Only death will follow, and Undead eternally…..

The history of the Leech King

During the Age of Myth, a barbarian king of the salt seas of Skorton named Farnjorll, ruled his lands with an iron grip and a ruthless pursuit for riches and power. His tribe, the Dajnir, had built their culture around the cliffs of the salt seas of Skorton in the realm of Beasts, Known to be rich in sea life of colossal creatures of predators and prey. Large enough for the tribe to catch and feed the whole gathering for a month of food.

The king one day found a hidden cave on the coast line down south, which had been sealed by a long forgotten tribe centuries ago. He and his people opened the sealed cave to find a cold and unwelcoming Tomb. The king didn’t care for it’s dead inhabitants history, only treasure and power was his desire, so he ventured deep into the dark decaying carcass of the dead.

It was Farnjorll who first entered the tombs throne room, which was cast in shadows of the deepest darkness, save for areas of light lit by the tribes torches. The king entered the chambers of the extinct inhabitants throne room, marvelled by the epic scale that dwarfed him. Not long after, he found a crown on a black charcoal corpse that sagged on its crumbled Throne of stone and moss. It’s jaw was wide open, as if it was frozen in mid laughter at its eternal fate. The crown itself was made out of iron in a shape of criss cross horns like a stag, with amethyst covered gems that sparkled in deepest glows of purple. As he wore the crown, he was possessed of madness and raw power of the unknown surged within him. He was gifted with great necromantic power of the necromancer, and the curse of madness that sparks from his possessed sight.

He killed all of his people out of lust for their souls like a leech. He set about casting his fell magics to raise the dead with words of another world. The dead had arisen, along with his dead people and the forgotten bones of the dead inhabitants. He at this point was known as the Farnjorll the cursed, for he had set about raiding the lands of the living with madness and crazed monologuing.

History will remember this monster for many atrocities including the saking of a civil city of Fendrike and many innocent towns in the lands of Skorton. Eventually though, the king was slain at the battle of the five crows, slain by none other than king Senartati of the Sandheart dynasty with his blade of the sun gods.

The king of the desert lands was given a sign by his god (or ordered by Nagash, depending on which sources are true) to go to Skorton and slay the false necromancer. He fought the mad leech king with swift strikes and well timed counter attacks with his ancestors blade. Eventually, Farnjorll died with agony from a piercing blow through the stomach, and slowly turned into withered husk of a corpse.

Senartati Ordered his men to entomb this madman’s remains in a Tomb on an Island of no wealth, power, resources nor any foundation worth building for an empire. The corpse will be sent to a worthless tomb along with his dead soldiers, that will remind those who dare offend of the will Nagash and his fell Magic. However, the king didn’t realise that the crown on the corpses skull was the source of Farnjorll’s power, which still presented a threat to the lands of Skorton……

To this day, the crown has been waiting for its next host to control and enslave to it’s necromantic will. Events that will follow will shape the history of Skorton for it’s freedom of the crowns threat, or its sadistic power consumes its new host to destroy the people of Skorton.

The kingdom of Skorton After the fall of the Leech king, the Skorton tribes were free from one tyranny, and ruled by a far less bloody one under the rule of the Sandheart dynasty. Senartati, the king of the dynasty, divided the lands into seven Holds, ruled by sub leaders (like jarls under the High king). These leaders would manage their own Holds, as well as enforcing their Kings rules upon the people.

It was during the time of Ak’henaton’s great great grandfather did the Skorton lands become a forgotten place. The king was preoccupied with other duties, Nagash was ever wanting for more lands to be conquered, and the souls brought to his realm. Soon, the Sandheart Dynasty left during the start of the Age of Chaos, as their homeland was being invaded by the forces of chaos.

In doing so, leaving the Skorton lands to build itself as an independent state.

In current times, there are a total of six Holds in the land of Skorton, they all vary in traditions, culture and rulership by their Hold ruler. Each hold varies in races that occupy the Holds, for example, Jivan and Velbesues Hold contains races of Aelves and Humans.

However, one of the Holds is part of a long dead dynasty that was established after the Sandheart dynasty left. It was taken over by the Photenathos Dynasty, who carried out most of the rules and structures left behind by their deserted masters. Today, they are an undead army that are bonded by Nagash’s will, the rituals of mummification have turned the kings into undead carcasses of necromantic enslavement.

The seventh Hold was once the capital hold in the land, but now it is a hollow and abandoned centre, cursed by the wrath of the Great Necromancer. They call the seventh Hold now as Hollow keep, where the punished never rest in the cursed keep…

The list below records the current rulers of each Holds, and small context on the location.

  • King Photenathos Dynastyretaining millennia of traditions and laws from the past, the Dynasty is occupied by the undead legions who serve at King Photenathos’s tyranny. The pyramid was built after the Leech Kings defeat at the blade of Senartati, the pyramid was requested by the king to appease Nagash in worship and praise.
  • Jivan and velbesues Hold- ruled by decedents of two hero’s who fought during the Battle of the Five Crows, The Hold was named after Jivan the human Blades man, and Velbesues, lady of the spell tempest. Currently ruled by Trescares and Tijarn, both swore oaths to Nagash, joining Neferata’s side in the conflict going on.
  • Twilight spire Holdbuilt from hard crystal stone from the underground mines, this hold is considered to be the strongest in fortification and easily defendable. Ruled by Queen Zandrika, a widow who is considered to be weak at holding a blade to defend herself, but mighty in politics and noble in her deeds. She has proclaimed to disown her loyalty to Nagash, instead siding with Sigmar.
  • Furiosious Hold- king Astortha is judged to be a morally centred, his actions are questionable at times, but his motives are for the good. He commands an army of Fyreslayers and human Freeguild, both bring the purging flames of purification on the undead legions. Astortha pledges to join Sigmars side in the war effort, his prejudice against the undead is a roaring fire of disgust and unquenchable hatred on the filthy necromancy.
  • Hentalon Hold– The ageing king, Tarnzu, is alone and lost, stuck between his alligence to Nagash and Sigmar. He swore an oath to the Great Necromancer for many years, yet disagrees with his masters actions. However, he has also hated Sigmar for shutting Azyr’s gates, leaving many innocents to die in the Age of Chaos. Ultimately, he remains on Nagash’s side, but doubts are ever filling his mind.
  • Kivansivul HoldSeen as the least trustworthy ally to Sigmars cause, the Kivansivul family are greedy, single minded, opportunistic and cruel. They strive to build a Hold that’s vastly more wealthy and powerful than the rest, taxation and riches are all they care for. However, the family have pledged (by rare deeds) support their services to the God king with men at arms and supplies. But many see this as a means to be favoured by the God king, giving them more power by trade and wealth, as well as a chance at getting their greedy pig of a son, Gantharlix, to be reforged as a Stormcast Eternal.

The political and war effort

Keys-

  • Blue- Stormcast Eternals controlled Holds and lands
  • Purple- Sandheart Dynasty controlled Holds and lands
  • Yellow- Hold/keep/Dynasty capitals
  • Realm gate symbols

Campaign story

Now a thunderstorm rages across the lands of Skorton, as the warriors of Sigmar seek to destroy the crown once and for all. They fear that that the long lost legends of the Leech kings return and its prophecy may come true. Lord Celestant Drayven, Lancer of Sigmar, comes to bring the wrath of Sigmar with his Sigmarite blessed lance, and destroy the evil that still lingers within the crypt of Farnjorll’s grace.

However, another faction joins from realm of Shyish, the Sandheart dynasty, seeks to reclaim the crown for their patron master, Nefferata, for she wants the crown for her own political agenda against her enemies. Led by the eternal Ak’henaton, he seeks to find the crown by all means necessary to keep his truce with the Blood Queen to endure.

The Tomb Kings goal

As the Dynasty enters Skorton, they must ensure that they recover the crown for their Queen without failure. For it’s power could progress Neferatas own wicked plans to boost her authority in her political seat of power and influence. Ak’henaton, king of his undead legion, must recover this necromantic treasure by any means possible, and maintain his oath of truce to his Queen, or be turned to ash as well as losing his daughter.

However, the Great Necromancer Nagash has demanded that he should have the crown for himself, it’s power could be used to advance his return to dominance in Shyish. Whilst Neferata wouldn’t question her master, she would however, make Ak’henaton pay for betraying her loyalty.

The king must make a decision, give the crown to Neferata, Nagash, or maybe, somehow keep both his masters pleased by another way. Or, he could keep the crown for himself….

The Lords of the Pisces Stormhost goal

Sent by Sigmar to stop the Leech king, the Stormhost must stop the threat from growing beyond control. As part of their growing alliance, the Lords of the Pisces seek to help the Skortons of their plight in return for their loyalty towards the Grey-mane Dynasty truce.

Lord Celestant Drayven, Lancer of Sigmar, has recently been reforged after being defeated during a failed scout attempt to regain the East Bastion of the Grey-mane Dynasty. Having lost more of his humanity, he is slowly becoming a cold and unforgiving automaton of vengeance. His remaining humanity is all that he has left to endure, or else become a hollow shell.

The Stormhost can’t fail, for not only would the people of Skorton be doomed by both the Undead legions of Nagash, but also from the Leech Kings reawakening. Failure will result in shame which will hang heavily on every Lords of the Pieces, just like their past lives when they lost their homeland from Chaos. But if they can succeed, the Stormhost may just be able to turn the tide, and rebuild a new civilisation in Skorton.

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Thank you for reading this post. If you have any suggestions and questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

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(Version 2.0) Tomb of Farnjorll the bloody

This post is an updated version of my test campaign planning, this time with alterations to the backstory, goals and what system the campaign will based on.

The story

During the Age of Myth, a barbarian king of the salt seas of Skorton named Farnjorll, ruled his lands with an iron grip and a ruthless pursuit for riches and power. His tribe, the Dajnir, had built their culture around the cliffs of the salt seas of Skorton in the realm of Beasts, Known to be rich in sea life of colossal creatures of predators and prey. Large enough for the tribe to catch and feed the whole gathering for a month of food.

The king one day found a hidden cave on the coast line down south, which had been sealed by a long forgotten tribe centuries ago. He and his people opened the sealed cave to find a cold and unwelcoming Tomb. The king didn’t care for it’s dead inhabitants history, only treasure and power was his desire, so he ventured deep into the dark decaying carcass of the dead.

It was Farnjorll who first entered the tombs throne room, which was cast in shadows of the deepest darkness, save for areas of light lit by the tribes torches. The king entered the chambers of the extinct inhabitants throne room, marvelled by the epic scale that dwarfed him. Not long after, he found a crown on a black charcoal corpse that sagged on its crumbled Throne of stone and moss. It’s jaw was wide open, as if it was frozen in mid laughter at its eternal fate. The crown itself was made out of iron in a shape of criss cross horns like a stag, with amethyst covered gems that sparkled in deepest glows of purple. As he wore the crown, he was possessed of madness and raw power of the unknown surged within him. He was gifted with great necromantic power of the necromancer, and the curse of madness that sparks from his possessed sight. He killed all of his people out of lust for their souls like a leech. He set about casting his fell magics to raise the dead with words of another world. The dead had arisen, along with his dead people and the forgotten bones of the dead inhabitants. He at this point was known as the Farnjorll the cursed, for he had set about raiding the lands of the living with madness and crazed monologuing.

History will remember this monster for many atrocities including the saking of a civil city of Fendrike and many innocent towns in the lands of Skorton. Eventually though, the king was slain at the battle of the five crows, slain by none other than king Senartati of the Sandheart dynasty with his blade of the sun gods. The king of the desert lands was given a sign by his god (or ordered by Nagash, depending on which sources are true) to go to Skorton and slay the false necromancer. He fought the mad leech king with swift strikes and well timed counter attacks with his ancestors blade. Eventually, Farnjorll died with agony from a piercing blow through the stomach, and slowly turned into withered husk of a corpse.

Senartati Ordered his men to entomb this madman’s remains in a Tomb on an Island of no wealth, power, resources nor any foundation worth building for an empire. The corpse will be sent to a worthless tomb along with his dead soldiers, that will remind those who dare offend of the will Nagash and his fell Magic. However, the king didn’t realise that the crown on the corpses skull was the source of Farnjorll’s power, which still presented a threat to the lands of Skorton……

To this day, the crown has been waiting for its next host to control and enslave to it’s necromantic will. Events that will follow will shape the history of Skorton for it’s freedom of the crowns threat, or its sadistic power consumes its new host to destroy the people of Skorton.

Now a thunderstorm rages across the lands of Skorton, as the warriors of Sigmar seek to destroy the crown once and for all. They fear that that the long lost legends of the Leech kings return and its prophecy may come true. Lord Celestant Drayven, Lancer of Sigmar, comes to bring the wrath of Sigmar with his Sigmarite blessed lance, and destroy the evil that still lingers within the crypt of Farnjorll’s grace.

However, another faction joins from realm of Shyish, the Sandheart dynasty, seeks to reclaim the crown for their patron master, Nefferata, for she wants the crown for her own political agenda against her enemies. Led by the eternal Ak’henaton, he seeks to find the crown by all means necessary to keep his truce with the Blood Queen to endure.

Path to glory campaign planning

First game- First encounter, territory defence.

Time of war in Ghur. Playing pitch battle- Knife to the Heart (GHB 2)

Second game- advancing towards Skortan Crypts.

Playing Battle plan- Clash at Dawn (Skirmish battleplan)

Third game- finding the location of Farnjorll’s crypt within the confines of the Skorton Crypt archives.

Playing Skirmish Battle- Treasure Hunt (skirmish battleplan)

Fourth game-facing the horde

Time of war in Ghur. Playing Pitch battle- (Tk) Against the Horde (GBH 2)/ or Realmgate Wars- (SE) Hold or Die (GBH 1)

Fifth game- entering the island and find the tomb to capture the Leech king

Time of war in Ghur. Skirmish battle- Seize the relic. (Skirmish battleplan)

Sixth game- stop the Leech king and destroy the enemy player.

Time of war in Shyish Pitch battle- (TK) To bind the Storm (GBH 2) or Pitch battle- (SE) War of Storms (GBH 1)

Final outcome

D3 roll for Chosen ending of three choices

The Tomb Kings goal

As the Dynasty enters Skorton, they must ensure that they recover the crown for their Queen without failure. For it’s power could progress Neferatas own wicked plans to boost her authority in her political seat of power and influence. Ak’henaton, king of his undead legion, must recover this necromantic treasure by any means possible, and maintain his oath of truce to his Queen, or be turned to ash as well as losing his daughter.

However, the Great Necromancer Nagash has demanded that he should have the crown for himself, it’s power could be used to advance his return to dominance in Shyish. Whilst Neferata wouldn’t question her master, she would however, make Ak’henaton pay for betraying her loyalty.

The king must make a decision, give the crown to Neferata, Nagash, or maybe, somehow keep both his masters pleased by another way….

The Lords of the Pisces Stormhost goal

Sent by Sigmar to stop the new Leech king, the Stormhost must stop the threat from growing beyond control. As part of their growing alliance, the Lords of the Pisces seek to help the Skortons of their plight in return for their loyalty towards the Grey-mane Dynasty truce.

Lord Celestant Drayven, Lancer of Sigmar, has recently been reforged after being defeated during a failed scout attempt to regain the East Bastion of the Grey-mane Dynasty. Having lost more of his humanity, he is slowly becoming a cold and unforgiving automaton of vengeance. His remains humanity is all that he has left to endure, or else become a hollow shell.

The Stormhost can’t fail, for not only would the people of Skorton be doomed by both the Undead legions of Nagash, but also from the Leech Kings reawakening. Failure will result in shame which will hang heavily on every Lords of the Pieces, just like their past lives when they lost their homeland from Chaos. But if they can succeed, the Stormhost may just be able to turn the tide, and rebuild a new city in Skorton.

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Thank you for reading this post. If you have any suggestions or questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

Making a Warhammer AoS campaign

Hello, and welcome to a first (and hopefully more to come) post on a planned campaign game set in the realms of AoS (pre Malign Portents) . I wanted to try and construct my own narrative campaign for the first time, using inspiration and help from the GHB 2018.

The campaign narrative has to be engaging and appealing for gaming, as my last campaign that I Co worked on (War for Ghyran) fell due to a lack of structure with the story and where to take it in a narrative sense. After a year of building up my Stormcast Eternals backstory, as well as my opponents Tomb Kings backstory, I was able to write a campaign that can benefit both factions for their own goals (you can see more of this in my planning below)

This time I wanted to improve on the last campaign flaws by making a test campaign planning, that can be improved and edited for the final version outcome.

Tomb of Farnjorll the bloody (test campaign planning)

During the Age of Myth, a barbarian king of the salt seas of Skorton named Farnjorll, ruled his lands with an iron grip and a ruthless pursuit for riches and power. His tribe, the Dajnir, had built their culture around the cliffs of the salt seas of Skorton in the realm of Beasts, Known to be rich in sea life of colossal creatures of predators and prey. Large enough for the tribe to catch and feed the whole gathering for a month.

The king one day found a hidden cave on the coast line down south, which appeared to have been sealed by a long forgotten tribe centuries ago. He and his people opened the sealed cave to find a cold and unwelcoming Tomb. The king didn’t care for it’s dead inhabitants history, only treasure and power was his desire, so he ventured deep into the dark decaying carcass of the dead.

It was Farnjorll who first entered the tombs throne room, which was cast in shadows of the deepest darkness, save for areas of light lit by the tribes torches. The king entered the chambers of the extinct inhabitants throne room, marvelled by the epic scale that dwarfed him. Not long after, he found a crown on a black charcoal corpse that sagged on its crumbled Throne of stone and moss.

It’s jaw was wide open, as if it was frozen in mid laughter at it’s eternal fate. The crown itself was made out of iron in a shape of criss cross horns like a stag, with amethyst covered gems that sparkled in deepest glows of purple. As he wore the crown, he was possessed with madness and raw power of the unknown, that surged within him. He was gifted with great necromantic power of the necromancer, and the curse of madness that sparks from his possessed sight. He killed all of his people out of lust for their souls like a leech. He set about casting his fell magics to raise the dead with words of another world. The dead had arisen, along with his dead people and the forgotten bones of the dead inhabitants.

He, at this point was known as the Farnjorll the bloody (or cursed), for he had set about raiding the lands of the living with madness and crazed monologuing.

History will remember this monster for many atrocities including the saking of a civil city of Fendrike, and many innocent towns in the lands of Skorton. Eventually though, the king was slain at the ‘Battle of the Five Crows’, slain by none other than king Senartati of the Sandheart dynasty with his blade blessed by the sun god. The king of the sun lands had swore an oath to save the people of Skorton in return for its loyalty to his dynasty. He fought the mad leech king with swift strikes and well timed counter attacks with his ancestors blade. Eventually, Farnjorll died with agony from a piercing blow through the stomach, and slowly turned into withered husk of a corpse.

Senartati Ordered his men to entomb this madman’s remains in a Tomb on an Island of no wealth, power, resources nor any foundation worth building for an empire. The corpse will be sent to a worthless tomb along with his dead soldiers, that will remind those who dare dabble in powers of Nagash’s fell Magic. However, the king didn’t realise that the crown on the corpses skull was the source of Farnjorll’s power, which still presented a threat to the lands of Skorton……

To this day, the crown has been waiting for its next host to control and enslave to it’s necromantic will. Events that will follow will shape the history of Skorton for it’s freedom of the crowns threat, or its sadistic power consumes its new host to destroy the people of Skorton.

Now a thunderstorm rages across the lands of Skorton, as the warriors of Sigmar seek to destroy the crown once and for all. They fear that that the long lost legends of the Leech kings return and its prophecy may come true. Lord Celestant Drayven, Lancer of Sigmar, seeks to bring the wrath of Sigmar with his lighting lance, and destroy the evil that still lingers within the crypt of Farnjorll’s grace.

However, another faction of the realm of Shyish, the Sandheart dynasty, seeks to reclaim the crown for their patron master, Nefferata, for she wants the crown for her own political agenda against her enemies. Led by the eternal Ak’henaton, he seeks to find the crown by all means necessary to keep his truce with the Blood Queen to endure.

Campaign games planning

  1. First game- First encounter, territory defence. 500pt Match play, Time of war in Ghur. Playing pitch battle- Knife to the Heart (GHB 2)
  2. Second game- advancing towards Skortan Crypts. 50pt Skirmish. playing Battle plan- Clash at Dawn (Skirmish battleplan)
  3. Third game- finding the location of Farnjorll’s crypt within the confines of the Skorton Crypt archives. 100pt Skirmish- Playing Skirmish Battle- Treasure Hunt (skirmish battleplan)
  4. Fourth game-facing the horde. 1,000pt Match play, Time of war in Ghur. Playing Pitch battle- (Tk) Against the Horde (GBH 2)/ or Realmgate Wars- (SE) Hold or Die (GBH 1)
  5. Fifth game- entering the island and find the tomb to capture the Leech king 100pt (+ extras from last Skirmish renown points) Time of war in Ghur. Skirmish battle- Seize the relic. (Skirmish battleplan)
  6. Sixth game- stop the Leech king and destroy the enemy player. 1,000pt Match play, Time of war in Shyish Pitch battle- (TK) To bind the Storm (GBH 2)(Stormcasts double army size to 1,500pt as Death army gains bonuses)/ or Pitch battle- (SE) War of Storms (GBH 1)

Final outcome

D3 roll for Chosen ending of three choices

The Tomb Kings goal

The oath of the past still clings onto the now eternally decaying Tomb Kings of the Sandheart Dynasty, for they have promised the people of Skorton to help them in their direst need in return for loyalty to the dynasty. Their current king, Ak’henaton, is sent by Nefferata to retrieve the crown of legend to her as part of their long standing deal of alliance. However, the king must choose between his loyalty to the Skorton lands (for Nefferata will use the crown to doom the lands if she had her way), or betray his ancestors oath to enrage them, and keep his alliance to the Mortarch of Blood in good standing.

The Lords of the Pisces Stormhost goal

Sent by Sigmar to stop the new Leech king, the Stormhost must stop the threat from growing beyond control. As part of their growing alliance, the Lords of the Pisces seek to help the Skortons of their plight in return for their loyalty towards the Grey-mane Dynasty truce. Unaware of their ancient truce, the Stormhost have crossed paths with the Tomb Kings, who now seek to reclaim the crown for purposes of likely ill intent. Lord Celestant Drayven, lancer of Sigmar, must not only destroy the cursed crown, but also to decimate the foul necromantic soldiers of the Blood Queen.

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Thank you for reading my test campaign planning. I would be grateful for any feed back and suggestions, wether your experienced at planning campaigns, or from a gamers prospective.

With your help, I’ll be able to refine and improve the planning to be more fun and engaging to play. I look forward to seeing your ideas and suggestions 🙂

______________________________

Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

Post- AoS game evaluation [scrapped blog post]

Post- AoS game evaluation [scrapped blog post]

[Note: Originally I was going to post this battle report a few days after a game of AoS, Khorne Bloodbound vs Death alligence. However, I ended up scrapping the post, as I wasn’t sure it was interesting or even worth posting. I quickly jumped to the end of the report, having felt I wasn’t doing a good job at writing the report.

Now I’ve decided to post this scrapped attempt battle report, as I’m interested to see what opinions and advice you guys have on the subject. It’ll be interesting to see how this post will fare (as a casual gamer, err it didn’t go well for me lol. I’m not that good at wargaming, the dice gods tend to mock me……)

Anyways, enjoy the post!]

Last week, I’ve played a game of AoS against my friend, a 1000pt game using my Khorne alliance against Death allegiance. The battleplan objective was to capture the opponents objective from their respective zones, as well as defending our own objective.

For my tactical plan against my opponent, I did some research on my opponents army from previous games, as well as seeing the army’s warscroll effectiveness. Overall, I’ve written a two page essay style research on my opponents army, and what tactical choices I can make using the models I’ve got. Now, I’m renown for losing most tabletop games, as well as having bad luck with dice rolling at around turn 2 and 3, so I needed to really focus on defeating the Death allegiance with what I’ve gathered from my research.

Back in February, I played my first game of Khorne Bloodbound against the Death alligence, which I had some success for a few rounds. Whilst I nearly won the game, the Death army screwed my Khorne alliance pretty badly. This is in part due to my casual play style of not taking the game too seriously (I mean sending a unit of 20x Bloodreavers against the Necropolis Knights is a great idea, right?). 

Also, have you guys ever played against a unit of Necropolis Knights? Their damn op as a unit! (it almost makes the Tomb king players badass for fielding a whole army of these abominations!).

Therefore, I needed to take my opponent out by using the units weakens to my advantage. My plan was set when I placed my units in my deployment zone.


Keys=

  • Black= scenery
  • Blue= objectives
  • Red= Khorne allegiance
  • Purple= Death allegiance
  1. 5x Flesh Hounds
  2. 10x Bloodletters of Khorne
  3. Bloodsecrator
  4. 5x Skullreapers
  5. Mighty Lord of Khorne
  6. Khorgorath
  7. Skull cannon
  8. 10x Blood warriors 
  9. 3x Necropolis Knights
  10. 10x Tomb Guards
  11. 3x Ushabti 
  12. 10x Crypt Ghouls
  13. Abhorrent Ghoul king
  14. 10x Crypt Ghouls
  15. 10x Crypt Ghouls
  16. Tomb king


The image above is my movement plan that I did on my first turn, moving my units up to either charge or flank any enemy’s that try to slip through the gaps. Whilst this plan was going smooth at first, it soon became apparent that things got chaotic from the constant annoyance of the Necropolis Knights (curse that icon bearer!).


What nailed the break line was the Tomb king slaying 9/10 of my Bloodletters of Khorne in one turn! However, my Flesh Hounds were resilient enough to deny the Ghoul king his magic and defeated him in combat. Sadly my Warlord was killed by the Necropolis Knights, even his reality axe didn’t have any worth against this abomination unit.

Skipping to the end, a few units were left standing on my side but couldn’t stop the outcome of the Tomb king taking hold of my defended zone. Ultimately, I’ve lost the battle.

So what did I learn from this battle?

  • Necropolis Knights are becoming a tedious thorn at my side, it’s a unit that can withstand anything as long as the Icon bearer is alive. My only option is to find a way to dish out multiple wounds on the unit using my Blood Warriors and Khorgorath.
  • The skullcannon was okay, it did some damage on a lucky roll, although it’s 1 attack for range attacks is a hit and miss. 
  • Skullreapers were actually useless, they defended the objective till the end, but were slaughtered easily by the Tomb King. 
  • Flesh Hounds were one of the top units I’d recommend for this battle report. Not only did they nullifie the Abhorrent Ghoul Kings Magic, but they also slain him in combat!
  • The Mighty Lord of Khorne did a good job of holding the Necropolis Knights at bay, but even he was slain by the unit. Possibly bestow him with gifts for my next game
  • Bloodletters of Khorne didn’t even stand a chance……….
  • Bloodsecrator did a fine job of buffing my units, although I think he could have been more useful if my Blood Warriors had joined him.
  • Blood warriors didn’t get a chance to cause any attacks, it all ended too soon for them to deal any damage to the foe.

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Thank you for reading this post. If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

-Bjorn

[unofficial] Tomb Kings Battletome on Mengel Miniatures

A few days ago whilst I was looking through some hobby blog sites, I’ve found something that I had to spread the word on. A website called Mengel Miniatures has an article about an unofficial and fan made Tomb Kings battletome!

Tyler M and contributors have created a jaw dropping battletome, that many Tomb King players would be inspired to read and play. What’s even better is the fact that the battletome is on PDF, so it can be read anywhere on the go.

I have a friend who has a Tomb Kings army that he’s been using for a few AoS games now, creating an amazing backstory and colour scheme to represent his army. Sadly it’s a shame that the faction is no longer being supported in AoS, only carried on in the compendium download.

However, this stunning fan battletome has all of the existing warscrolls with new battalion warscrolls, alligence ability’s and so much more. If your a Tomb King collector, I would highly recommend you check out Mengel Miniatures website which I’ll link below:

http://www.mengelminiatures.com/2017/03/the-unofficial-tomb-kings-battletome.html?m=1

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Thank you for reading this post. If you can, check out Mengel Miniatures and spread the word about the site. Fan made projects like this deserve praise for the hard work and effort being put into the project.

Until next time guys, 

-Bjorn