After nearly two years working on this project at a gradual pace of collecting and painting my Sacrosanct Chamber, I’ve finally reached the end of the project.
At times I really wanted to leave this project for good and move on to my next phase in the hobby, I wanted to move away from army projects so I can just collect and build standalone projects. 11 years in the hobby for me seems like a lifetime, the days of army projects were starting to lose its appeal for me (cost and time to commit to it).
But I felt that if I was going to finish this project then I needed to put all my energy into this as the final push. Just this last push to reach the end and close this chapter in my hobby journey.
Reaching the end has given me the same feeling when I did my SCE Warrior Chamber project. A feeling of great achievement, a feeling of relief that I’ve done what I’ve set out to do and what I needed to improve on.
But a project never really ends. There’s always room for additional units should I feel the need to go back, it’s why projects will always grow. Whilst I’ve achieved the basic army size for my Sacrosanct Chamber, I can always go back someday and add more for the fun of it.
Enough talk from me, here’s the last of my Anvils of the Heldenhammer Sacrosanct Chamber project. Enjoy!
Marshal of Glymmsforge
Evocators on Dracolines
With that, the Anvils of the Heldenhammer project has reached its goal and done for until I feel the need to include new kitbash models.
I could go on but I’m sure this post has said enough on my thoughts overall on this project.
Now that one half of the Inspired Soul Wars Collection is done, there’s just the matter of getting my Nighhaunt project finished.
Continuing on from my last blog post, I have two more units painted for my Anvils of the Heldenhammer Sacrosanct Chamber.
First up, my replacement Lord-Exorcist is a fine addition to the project, probably my second favourite HERO character from the range as I really like the design of the model. Not too cartoony, but not too generic (unlike me when I’ve drawn too many anime mechs).
Finally I have a unit of three Evocators on Dracolines just finished this morning. They need texture basing before it’s completely finished. However my supply of Stirland mud is in short supply, and I’ve only got just enough to cover my three remaining Evocators on foot.
After glueing most of the models from the Stormcast Battleforce set, I went ahead and started painting my Lord-Arcanum. However there was only one problem.
I didn’t have any matt black spray paint…..
Fortunately I had a can of spare matt white spray paint, and decided I would spray my Dracoline. The plan was to go completely out of my comfort zone and paint a bright and lighter colour scheme to contrast the dark pallet of the Lord-Arcanum.
I tend to paint the darker aspect in models as it I prefer to present my miniatures in grim, brutal and less high colourful fantasy choice of paints. I think it’s down to the fact that black is a great undercoat to build up layers of lighter colour, as recesses are already covered when drybrushing.
However, I needed to start trying out new and risky attempts at panting stand out models such as my general. The higher the risk, the better it looks (for painting before anyone decides to misinterpret what I’ve said).
Here’s what you’ll need to paint a Dracoline.
Citadel Contrast Nazdreg Yellow
Citadel Corax White
Model colour White
Citadel Shade Druchii Violet
Citadel Macragg Blue
Citadel Aliatoc Blue
Citadel Hoeth Blue
First, undercoat the Dracoline in Humbrol matt White spray.
Then shade the recess areas in Citadel Contrast Nazdreg Yellow, use minimal amount of contrast so it doesn’t pool on the model as well as areas you don’t want painted.
Next, drybrush the whole model in Corax White as you smooth out the dry edges of the contrast paint. This will give you a smooth transition of white to cream recess. Corax White for me was off white when applied so if you want the same lighter tone as the spray undercoat, I’d suggest using Model Colour White to drybrush instead.
Next, mix a small amount of Model Colour White and Citadel Corax White and drybrush that over the raised areas.
After that use Druchii Violet over the spine, claws, mouth and scales. Like contrast it will pool if not controlled, so use it sparingly to endure its even when dry.
For the scales I used Citadel Macragg Blue as a basecoat, followed by a small highlight of Citadel Aliatoc Blue (dotted at the top right of each scale) and finally a smaller dot of Citadel Hoeth Blue.
Finally, drybrush lightly over the scales and spines in Citadel Corax White, Make sure not to apply too much pressure as you drybrush the model. An even feathering will lighten the raised areas but retain the colours you’ve painted.
With that you’ll have something like this.
My Lord-Arcanum on a Dracoline will be Balthas Arum (main protagonist of the Soul Wars novel) as he rides to war on his steed. whilst I’m slightly breaking cannon as he rides a Gryph-charger, I’d like to think he has a range of mounts he can chose from depending on the mission he’s tasked to accomplish. Besides, Dracolines are badass models!
My only criticism for the kit is that the rider and mount cannot be separated when constructing. As both are segmented parts that have rider and mount together casted, so painting them separately is difficult. The Cold One Knights kit would let you separate the mount and rider, making it easier to paint them individually.
But apart from that, the kit is a fantastically detailed miniature that offers a great range of parts to customise your Evocators or Lord-Arcanum.
With that painted, I have only three more units left to paint including a Lord-Exorcist, three Evocators on Dracolines and three more Evocators.
I’ll be posting my unit of Evocators on Dracolines in the near future, where I’ll explain more of my thoughts on the kit.
With every project comes great opportunities to explore new colour schemes, miniatures to build and kitbash, to theme on existing lore or even your own homebrew story. To display your entire work before you and know that your hard work, the passion you’ve poured into the project, is earned by the end of your journey.
I’ve had the privilege of experiencing that feeling back when I finished my last unit of Decimators. My own Stormhost Warrior Chamber was a monumental task to collect and paint, getting that consistent blue mix was a task that I took on and tried to replicate throughout my collection. To see the last Decimators painted was like a long awaited confirmation that I could paint an army project to the end. No grey plastic insight, I did the impossible on such an ambitious project.
Whilst the Knights of Mousillon Stormhost is still receiving units to its ever growing force, to have 1/3 of a Warrior Chamber completed is no small matter. It’s because I motivated myself to get through to the end has in itself become the motivation to get me through the additional units. Whenever I get bogged down painting a Knight of Mousillon I’ll just remind myself and say ‘you painted a Warrior Chamber, in a day you’ll get this retinue done!’.
So what’s all this talk of getting to the end, finishing a project as if I’m actually there again? Well……
I’ve got all the units needed to finish my Anvils of the Heldenhammer Sacrosanct Chamber project! This project has been going on for the past two years (ever since I finished reading Soul Wars by Josh’s Reynolds), a slow but gradual progress of building 1/3 of a Sacrosanct Chamber force.
I was lucky enough to have gotten my hands on the Battleforce boxset for the Stormcast Eternals Sacrosanct Chamber. Inside the kit has a wealth of options for customisation and alternative build options. It’s great for new or current collectors of the Sacrosanct Chamber, as it has everything you need to play a decent sized army.
Since I have a Sacrosanct Chamber on the go, this was a perfect choice to fill in the gaps needed to finish the project, Inspired Soul Wars Collection series.
I decided to get the battleforce because I wasn’t able to continue buying the Mortal Realms collection, due to current world situation that’s halted life as we knew it. I was quite saddened to cancel my reserve as the price was worth collecting each issue, especially since I have both a Nighthaunt and Stormcast Eternals Collection.
So what did I do? Well I’ve split the set in two to reinforce my Anvils of the Heldenhammer project, and the other for my Knights of Mousillon project.
There are a few more units left including 2x Evocators on Dracoline and one spare Evocator on foot. I’m not sure what to do with the Dracoline unit as I only have two left (the third was built as a Lord-Arcanum). I’ll either use the for my Knights of Mousillon project, or as part of my Knights of Excelsior Skirmish project.
As for my last remaining Evocator, I think I’ll try and kitbash it into either a Knight-Incantor or a Lord Ordinator. Either way, both would be useful for my Knights of Mousillon project.
The real challenge is getting some matt black spray paint. I’ll have to wait till Friday or even next week until the DIY shop can deliver the spray cans. Such limitations of isolation eh?
In the Realm of Ghyran, a unnatural thick fog spreads in the forests of Lorllaras. High into the mountains of undiscovered lands, hides the beasts that prey on travellers and foolish adventures. No one knows who or what these beasts are for no one can describe a thing that uses the fog to hide its true form. All the locals could say was that anyone caught in the fogs embrace would be lost, taken away and never to be seen again.
At first it was believed to have been fell spirits of the Nighthaunt, ghosts of long deceased victims or criminals who are enslaved to eternity of damnation. Tales of the Fog watchers spread through taverns and local settlements, a cautionary tale that no one really believed in.
That was until one day, a noble from a hold in the kingdom was traveling through the road leading to the City of Gladesdawn. He was summoned to meet his highness on matters relating to the tithes dispute, for he was a week behind his duty to give his tithe to the crown.
He never came to his kings court, for he was taken by the fog, and all of his guards too. A eye witness saw the whole thing as lumbering brutes twice the size of a man came charging in and stuffed the noble and his guards in sacks of meat and bones. They lumbered off back up the mountains from whence they came, the fog followed them like a magical veil.
As the news spread, the severity of the situation required aid from those who could understand the trickeries of magic, and put down whatever it is that’s killing innocent people before things could escalate beyond preventing. So the duty was given to the Anvils of the Heldenhammer Herengtha Chamber, led by Lord-Arcanum Elistraph and two of his finest Sequitor retinue to hunt down and slay the threat that looms in the fog. Their primary goal is to find the missing noble and bring him to safety, if he cannot be found then dire political upheaval could cause friction with the kingdom and the nobles hold. With no proof, speculation and conspiracy would create a distraction, such gaps could invite threats of small warband’s to larger gatherings to commence invasions.
The price of failure will spell portents if ill will for the people of lorllaras.
This campaign was set up after the release of a free AoS Solo campaign PDF, pitting a three battle game using your miniatures against Trolls. Taking the opportunity, I wanted to try out this solo campaign and create a narrative story based on the campaign.
Warhammer Community did mention that even if you don’t have trolls on hand to play, you can alter the rules to include different adversaries including Flesh-Eater Courts (Troll boss being replaced by a Abhorrent Ghoul King). So for my campaign I’ve replaced my Trolls with two units of Ogors Gluttons and a Tyrant to lead the opposition.
For my army I’ve included a Lord-Arcanum (note: at the time my kitbashed model was going to be a Lord-Arcanum until I decided to make him a Knight-Incantor instead. But for this campaign the model was a Lord Arcanum) as my leader, and two retinues of Sequitors.
I’ve not added any additional game features like realm rules, Malign portents nor rules that are outside of the warscrolls. This was my first test run so I could get a good understanding of how the game would be played as was intended.
My first game was played using the Battleplan The Treasure of Strangleweed Swamp, an objective game to secure a treasure objective at the enter of the battlefield. For my army, when moving and charging, I have to roll each time to see if the swamp causes any damage to my units.
I present the first battle, enjoy!
The game started off with all of the units on the table, Ogors being placed 15” away from my units. The aim of this game was to secure an objective until round six, whilst the Ogors mission was to kill all on site and steal the treasure.
For narrative purposes the treasure was the nobles last whereabouts, the objectives contains some loot, a sealed documentation proving it was the noble and any clues as to where he was taken.
As the Sequitor unit who were first beaten up and fled, led by Corvo II, retreated from the Ogors and later found their Lord in the foggy slopes of the mountain, they made a temporary camp to rest and find a new course of action as to how they may find the noble.
They were found later that night by the other Sequitor retinue, battered but still alive and well despite being beaten by the Gluttons. Lord Elistraph gathered his warriors and set out a new route that could help them find the noble, a dangerous route that could doom the entire mission if they all fail.
The new plan was simple, go through the ruins of a long abandoned Aelven site, dodge the Ogors and leap across to the other side of the fissure valley. From there, the Anvils of the Heldenhammer can find the lair of the Tyrant in the heaviest fog covered area of the mountain.
However, not all will survive this, and some may never return to Azyr again………
There’s not been much progress with painting the backlog last week, I needed to take a break for few days as I wasn’t in the mood for painting. However, I did manage to paint a kitbashed Knight-Incantor using a Sequitor model from the Mortal Realms collection. I figured it would be better off being used as another wizard, since a Sacrosanct Chamber can have up to nine Knights in total.
It would have been a good Lord-Arcanum model, but, I decided to hold back on that.
As well as hardly painting any models last week, I tried two games of the free AOS solo game PDF to test out. Whilst I did do some alterations with the Trolls to be two Ogors Gluttons and a Tyrant. It was a really fun game to play as the game is set on a smaller, more personal match against a randomised opponent.
I’ve already got a few photos ready to be drafted into my three part battle report/ mini story, I just need to play my third and last game to complete the series.
Lastly, today I’ve painted my second to last unit of Nighthaunt units, this time it’s an unusual substitute unit of undead riders……
That’s all I have for today. I may have a surprise to show this week depending on all things going ahead. If the surprise isn’t coming, then I’ve got my last unit of Nighaunts to show before wrapping the project for good (a sad but a great privilege to have worked on).