Back in yellow, da Bad Moons are back in Mek Town!

I’ve been very busy lately with life, projects and blog post draft work, so much to do but so little time to post stuff.

A couple of weeks ago I’ve been getting back into some hobby work after couple of days off from Yorkshire, a great place to unwind and be inspired by its people, culture and abundance of nature. I feel refreshed from not breathing constant pollution from where I am, and strangely I’m more positive thinking when I was at Yorkshire.

Last the week before I posted a short none descriptive post on my WIP Gorkamorka warband built entirely on neglected Skaven models. It’s a weird idea, but it’s gotten a lot of attention for that reason. Because I’m never going to get my Stormvermin and my left over Clanrats painted (not all of them, probably another unit of Clanrats will be painted as my third and last), I thought I’d get my warpstone cap on and do what any kitbashing blogger would do. Go nuts, go wild, go creative and go…….Skaveny?

I’m still working on the project as a small side thing whilst I’m working on the bigger projects, giving me an in between break from churning out new painted units. The Stormvermin with the Ork guns will be changed as they looked odd compared to the rest, even though I was going for the mutant rat theme for this side project. A follower of my blog commented to say the big armed Skaven gunners looked out of place, which I can agree with now that I’m giving it a second thought.

Funny thing was, originally all of the Stormvermin has Ork bitz for arms like axes, sluggas and chainsword, it was only after I changed a few with American Revolution parts by Warlord, that I liked the look of the warband more now that the arms were in the right proportion.

Then this project reminded me of another project I did, my Bad Moons Ork project. A nearly completed project that only needed a few more models to slot into the Patrol Detachment that I’ve been building for over a year now.

Finally, the final part of this project has commenced as I’ve got the Build+ Paint Ork set!

This set contains an Ork Warboss, 5x Nobs, 2x heavy gunners, Ork helicopter and some scenic terrain. Just enough to slot into my Warband!

But I’ll be doing some changes like making my Nobs kitbashed into a Flash Gits unit (for heavy fire power), the Warboss will either be kitbashed as a Mek boy/ big boss or a Warboss for another tribe should I ever decide to include another tribe to my Ork collection.

The Ork gunners are yet to be decided on as I don’t have an idea on what they can be used for. Any suggestions or advice?

As for the Ork helicopter I’ve already painted that model since yesterday!

That’s filled my Fast attack slots now with Stormboys and this helicopter, those Red Sunz will be gagging their speed pedals when they see our Bad Moons flying capabilities!

I’ve also got some old Gretchins to paint up too, I got them since last year whilst shopping at a car boot sale. Hopefully I’ll be able to paint them as soon as I’ve got the Ork kit done.

That’s all for today. Any suggestions on what I should make my Ork Gunners be? Post a comment below if your Gork or Mork ideas come to mind.

Until next time,

-Bjorn

The Astral Bears 4th demi Company Collection

This year was set to be my final year of army building after years of investing into projects, some taking years to complete. I thought I had been satisfied with my work after painting my last Imperial army, the Crimson Fists. But, things have changed after the release of the new Space marine Codex and new supplements.

Does this make me a hypocrite for changing my goal of not building anymore armies? Yes and no. Because I’m reusing painted Primaris models to build this project. But on the other hand, yes I broke my own rules because something shiny caught my eye.

I probably shouldn’t be saying things like ‘final army projects’ when it should be obvious that GW knows how to make people like me get stuff. I wanted to move on from army projects and focus on smaller projects, trying to focus more on getting my neglected models painted and placed in existing projects.

This wasn’t a complete failure as I did for awhile focus on existing projects, adding units to various projects like the Iron Warriors project, AoS projects and Night Lords Legion project. I’ve saved a lot of money on being more creative with what I’ve got and getting neglected models painted.

This new project sort of follows on from using neglected models and using them in a new unified faction colour scheme. Using all of my Primaris models (not including the Crimson Fists) I’m making a budget project that is fully Primaris Marines.

As a White Scar fanboy, well the temptation to build a Successor chapter was too good not to miss out on. I’ve always had a keen interest in the V Legion ever since I’ve read their HH book, Scars by Chris Wright. One of the best books for Heresy era lore on the Legion, and what defines them from the rest of the Astarte legions.

Fun fact, my first Space marine project was my own Successor chapter called the Sons of Shiban, which I built a modest collection of fast bikes and aircraft support. You can still see that project in photo in one of my older posts, my first Black Templars post showed what I had collected before being reused for the BT project.

The White Scars supplement was a long and slightly late release since I’d abandoned my successor project years ago. But now I can at least build a new and better army project, reusing all of my Primaris models (not including my Crimson Fists).

After researching the Legion and it’s successor chapters I’ve decide to go with the Astral Bears chapter, a relatively unknown chapter with no official colour scheme or background apart from having won many battles already. This is the perfect chance to create something that’s canonical in the lore but a blank canvas to paint my version of that chapter.

A lot of thinking and testing went behind my initial tests on creating my version of the Astral Bears chapter, figuring out wether I should paint them brown or metallic red. Colours represent the mood or theme that a faction paint their armour in, and I wanted to evoke the pride and cultural connection to the White Scars.

My tests resulted in this outcome.

Using Metalic red enamel spray paint with washed down Contrast Black Templar, the colour scheme is a metalic crimson that shines but not too glossy. It represents the blood spilt by the sacrifices of those before the Primaris stock, the old veterans who protected the Imperium to their last breath. The bear is a ferocious creature who would cause bloodshed to its foes, but protect its kin till the end.

The thunderbolt represents the ‘Astral’ in the chapters name, a bolt of lightning that would strike whenever the Gobi bears of legend come out to hunt. Because there aren’t any bear transfers nor can I do freehand designs consistently, I opted to give them the thunderbolt transfer from the SE.

Lore for my collection is WIP at the moment as they’re an Ultima founding chapter, there’s a lot to think about on the Indomitus Crusade, where the chapter came from, who leads it (that one’s already sorted) and what is the chapters goals in the current timeline.

For now though I have a selection of models that I’ve built and painted that represent the chapters command group.

Chapter Master Chighin ‘Gobi’ Khan

1st Lieutenant Batua Kandakh and 2nd Lieutenant Osmogai Kandakh

Stormseer Kulghu Otorogh

Apothecary Ganzogh J’ungah

4th Company Ancient Ghansukh Ujumm

4th Company Kuglai Khan

Chaplin Khajog Head-taker

That’s all for today, I’ll be back with more updates on this project soon.

Until next time,

-Bjorn

Watch the skies!

Swooping down from the darkness of a starless sky, an aircraft in the colours of the 8th Legion ignites its two big flamers. Engineered by the Dark Mechanicum Warpsmiths in their hellforges, this aircraft’s role is to cause terror and pyroclast its victims in promethian fire. The Night Lords favour this for taking down the weak and defenceless targets, in cities where they can shepherd the citizens in dead ends.

They call this the Vulture Talon, a suitable name for it’s use as a terror that waits for the time to strike the weak.

Vulture Talon, Curze’s Talons

Joining the Night Lords are two ancient and evil machines of an age of darkness, not seen since the days of the Horus Heresy. In that dreadful time in Imperial history there was once a knight house called Devine, once serving the cause of the Great Crusade now turned to the whims of Slannesh.

It is a great boon to have Renegade Knights on your side, even if it’s only two Armigers at your disposal. For such power cannot be denied when these machines of such size and scale will inspire and terrify friend and foe. A greater boon it is if you pay the offering to an ancient and well known Knight House like Devine, for reputation and deep rooted history will certainly make your leadership undisputed to other backstabbing warlords.

But to deploy these god machines is at a risk far greater than death, for the Renegade Knight houses do not accept charity or call for need. They require an offering, sacrifices to the Chaos Gods (or chosen god) in order to lend their arms to war. Thousands of souls or fresh vessels are required to satisfy these throne bound carcasses, their long dead bodies bound to the machine still live and breath from the sacrifices to feed their hatred.

Some pacts may secretly involve the Warlords own soul as an offering in payment, wether by death in battle or by failure, no Knight would want their reputation mired by such loss by being on the losing side. Think of it as insurance for the machine spirit to be satisfied, or the Daemon possessing the Renegade Knight. Armiger Knights Harrixi and Lexia of House Devine

Sometimes a Renegade Knight house will have willing peasants or followers of Hive military join them on the contract. They serve only as playthings of the Knights who only see them as distraction units, entertained by the wanton death and destruction their followers cause. No strategic value is used when deploying these insane peasant, just a pathetic excuse for House Devine to cause the killing blow by laziness and luxury. Peasant flock Alpha

That’s all for today, I’ll be back soon with more Night Lords to show that’ll probably give you long term nightmares of bats.

Until next time,

-Bjorn

Fly on the Wall podcast Post Apocalypse series: The Road Ahead, prologue [fan made story]

Fly on the Wall podcast Post Apocalypse series: The Road Ahead, prologue [fan made story]

Fan made prologue to the finale to the Post Apocalypse series featured on the Fly on the Wall podcast. None cannon story that takes place years later following the events from the podcast, following Woz, Luke, Keith and Glenn as they finally discover the source of the virus.

Inspired by the podcast, I wanted to create a non canon story using story elements that were laid out by Luke and Woz. Crafting these story lines into a conclusion that ties up many plots and events with a few twists (you’ll be shocked what I’ve got in mind for the main finale story if this prologue story gets a few positive feedback and the Luke and Woz seal of approval!). Imagine this as an alternative timeline.

Who caused the virus? What will happen to Keith and Woz in the future as mutants? Will Glenn redeem himself? And is Luke as fine as he says he is in the story?

All will be revealed in my fan made non canon prologue, with some artwork I did to better describe the four weirdos of the wasteland.

Please support the official Fly on the Wall by following IRO blog (ImperialRebalOrk) or check out the podcast on your favourite podcast station.

Just before you read this story, I recommend listening to Mitch Murders EP album, Hardwired. It fits well as a background music for reading this story, a bit of dark noir synthwave to immerse yourself in the post apocalyptic world. The single of the same name as the EP, Hardwired, is a must to listen to, a mix of synthwave and 80’s horror style. I listen to it when I read James Herbert’s books, including The Rats Trilogy.

With that, I hope you’ll enjoy this story. Enjoy!

(Be warned, I’m not the greatest story teller……….)

____________

In the dry deserts of Australia, there were four dark silhouette shapes walking across the blazing heat and dry earth. The post apocalypse had turned this once grassy and forested area into a desert corpse. Once there were trees as healthy as the highlands, grass as vast as the eye can see, birds, crocodiles, Horses and kangaroos making noises in a living and breathing nature paradise.

But the virus took that away, all of it. The trees were dead and hollow as a carcass, grass so grey it could be confused as grey clouds and the animals either killed, extinct or mutated into horrible abominations of perversion. It didn’t just affect the human population, it affected nature itself like a freak climate change that couldn’t be averted in time.

The mutated crows with two heads and four wings encircled high above watching these dark shapes move through the wasteland, like phantoms in daylight. Hoping for a tasty snack of dead meat, the birds wait until the time was right to feast on the corpses.

The dark shapes were in the far distance and Shimmering like water. Then the unidentifiable dark silhouettes slowly formed into humanoid shapes of different shapes and sizes, half looked human, the others odd shaped.

Soon they were clear as day, the sight would either make you gag until your intestines run dry, or your sanity gets messed up just by seeing the odd looking freaks. The first of the four was the sore thumb of the lot, a big muscled ape like man with four arms and two tusks. It’s body was covered in orange fur, skin as dark as a ripe grape, eyes golden green, ape like in looks. It walked on all six limbs as it carried crates of supplies, tents, food, and other supplies on its broad back.

This mutant was once known as Keith, now he’s known as Krakstrong, pack leader of his mutant family and ally of the roaming gang he now follows. The virus infected Keith and his family during the initial stages of the outbreak, falling prey to the illness with fever, headaches, pale yellow looks and as Luke would point out, “a rash ass”.

Luckily Keith survived the infection along with his family, recovering quite remarkably despite the blood loss that Keith had lost. But soon it was obvious that he and his family weren’t in the clear, for Keith had started to mutate with one of his arms getting swollen with muscle and strength.

The changes would result in Keith and Glenn, his long time friend, being spilt apart by Keith’s sudden primal outburst. He took a bite out of Glenn’s wife’s shoulder, blood dribbling down his chin as he chewed on the warm flesh. Glenn already being affected by the apocalypse went ape shit, swearing to kill the mutant that was once his friend. He nearly did too at gun point with his shotgun aiming at Keith’s head, but he couldn’t kill him in the end as he could still see Keith behind the mutants eyes.

Since then, both have not spoken to each other for awhile, six years to be precise. His relationship with Luke and Woz is a mixed bag of stable and absolute hatred. Luke, Krakstrongs man slave (translated to advisor and human ambassador), is the closest to retaining any verbal communication. Luke believes that Keith still lives inside the mutant ape, hidden behind the primal and primitive persona of Krakstrong. His efforts to bring Keith back as of yet are going nowhere.

As for Woz, Krakstrong despises Woz for his symbiotic bonding of man and machine, part man, part bike, part vibrating dishwasher, part anything electrical. He hates the sight of this abomination for it was not by nature’s design nor the virus’s doing, the machine is the enemy of the mutants and should be destroyed.

Krakstrong would soon evolve and change to become a four armed ape who is hardly recognisable anymore unless you knew him before the change. He has become the leader of his mutant ape family clan, beating his rival brothers and sisters in combat. Suited for this new world of the post apocalypse, Krakstrong has faced many dangers including bandits, cannibals, killer clowns, mutant rabbits (the second most dangerous creature in the wasteland), mutant creatures and the mysterious mutant rats.

Lately he has been looking south in a sort of day dream, even his family too in a strange hivemind like connection. Maybe he wants to move on with his clan, to resettle and grow his clan to be big and strong. Or, maybe he still seeks to find his nemesis and the only threat to his clan, the Silverback Chimp Tribe led by Gornicus, the face ripper.

Whoever wins in that war, will decide the fate of the wasteland and the new mankind’s survival.

The man he once was had died years ago, and the ties he had with his friends and none mutants have eroded for a few years now. Krakstrong and the soul of Keith

***

Next there’s the lone warrior of the group, Glenn. He had a serious alcoholic problem during the apocalypse when most of his friends, family and his pet dog, Keith, were perished by the virus. Losing all hope in life, Glenn wanted to give up and die in the wasteland. But he was denied death by his friends, an act that would result in the creation of the legend of the lone bounty hunter centuries later.

His only companion was his wife called Glenn’s wife, no one knows her name for they forget it as soon as they hear it. At one time, Keith tried solving this issue by recording what she said her name was on a recording tape, what came back was nothing but static noise…………..

Glenn would amass a small gang of ex working class construction workers, calling themselves the ‘Fixers’ as they fix the wastelands problems by killing the bandits with construction tools. They would be at relative peace with the caravan group that was set up by Luke and Woz. Although Glenn’s increasing consumption of alcohol and fighting some of the Fixers has caused damage to the small settlement. It was decided that by Luke and Woz that Glenn and his gang be assigned as a scouting party. The front line of both close assault and heavy weapon teams, assessing the enemies strength and weaknesses.

But disastrously, the Fixers were all killed by a mutant surprise attack led by the Butcher, a massive mutant brute who has been longing to kill Glenn and his gang for screwing his plans. In one awful turn of events all the gang members were killed, eaten or ‘bonded’ to the mutants as new sustenance to evolve.

Glenn hated all mutants from that day as well as some of his friends that had been infected by the virus. He would kill them all even if it meant killing Luke, Woz and Keith to rid the wasteland of its taint.

More tragedy would follow as Glenn lost his wife during the groups effort to save his wife from the Butcher, as he sliced her into meaty bits. In rage, he hold no sympathy or remorse as he tore the hood from the swollen deformed monster. Even as he saw the purest face of a youthful man with bright blue eyes and an expression of fear and confusion. Glenn let loose as much bullets as he can into the abominations complexion, 100% confirmed kill.

A man lost of hope, life, love and friendship of old, Glenn left the group to go solo to help the people in need. Bounty hunting criminals, monsters and bandits wherever he went. Years later however by chance, Glenn had an encounter with his old friends when he was hunting down a mutant named Jackson Creeker. Jackson was a serial murderer, pillager and a Slicer. Slicers were a mutant group who worked for the ‘Dark mind’, a mysterious player in organising raids on settlements and safe towns. They would act as the infiltrators poking weak holes inside the cities and towns of pure stock humans, ready for the main mutant army to flood into these well protected places.

There were three outcomes if you were a citizen of said town, you either die, sliced slowly, be a slave or be used as spare parts to produce new mutant soldiers.

Luke, Woz and Krakstrong were helping one such settlements defence against the mutant army, and rat out the Slicer before the chaos could happen. Glenn was on a contract to hunt down Jackson Creeker, and by chance he saw his old friends.

He was a different man than what he used to be for he was now a solider of sorts, gone was the depression, recovering alcohol addiction and letting go of life. Now he was a killer bounty hunter, a moral one at least.

He reluctantly helped the gang save the settlement as it nearly got overrun by a back door entrance. The Mayor had a secret entrance in his office where the mutants can raid at the heart of the settlement. It was only thanks to Krakstrongs instincts and Glenn’s investigations that led them to accuse the mayor of working against the people. With the old mayor dead in his own office as well as his sheriff who also conspired to help the invasion, two positions needed to be filled.

Glenn became the sheriff, a role he only kept as a temporary position until he and his gang locate and kill the Dark Mind. Luke became mayor of the settlement (turns out Jackson Creeker was actually the mayor of the town named after his alias, Moorton), a role he didn’t ask for but took on the mantle of responsibility, with the help of Glenn as sheriff, Krakstrong as the mutant ambassador and Woz as the Chaplin of the faith of the machine.

Now Glenn has one purpose, a journey that he must complete without mercy, emotion and second thoughts. He and his friends must find the source of the mutant virus and put a stop to it before their world is destroyed. The risks are too great to falter, to find the Dark mind and kill it before it unleashes the Final Apocalypse. Glenn hunter by the horror of the Butcher

***

Luke is Luke, he’s been the same from then to now. The core of the group (not leader, Krakstrong is considered to be the leader, though in name only), his humanity and moral philosophy is still very much alive despite everything that’s happened. He and Woz were the leaders of the caravan escape during the beginning of the apocalypse, taking their family and friends away to safer lands.

After many adventures to find supplies, scouting missions, bandit attacks and growing mutant sightings, the gang had bonded closer now that they had to survive together.

They established a small caravan town that knew relative peace for a time, until the mutants led by the Butcher attacked their settlement. Many would be killed or eaten, including friends of Luke who he knew decades ago. Even in his sleep he can still see the faces of the dead, cursing him and tormenting him for letting them die.

Only a handful of survivors escaped to go in search of a new and safer home. Luckily, they found land that was on a hill side with running pure water. Not the safest spot to settle but better than no water at all. Everything seemed to be finally on track as the community started to recover from the mutant attack.

But behind the facade of his over confidence, jokester jest, eagerness and never backing down, Luke is slowly dying from the virus. The Butcher took Luke on in a brawl during the downfall of the caravan settlement, pinning Luke down as he injected Luke with a degenerative disease of the virus into Luke’s bloodstream. At first Luke thought he was going to become a mutant like Keith, but luckily the changes never came.

However, the interior of Luke’s body fared worse as he suffered nerve loss from time to time, losing his control of limbs and in some cases eye sight. Using medication that’s available, Luke hides his degrading health to ensure he and his family and friends live long enough to find a safe place to live.

Only one person in his family knows of his health problems, and swore not to share this knowledge to anyone, even to Woz. As Luke continues his fight he is surely to pay dearly for what will come once the virus gets stronger.

He became mayor of a settlement after defeating the Dark Minds mutant army and ratting out Jackson Creeker. His new role has loosen his role as a fighter and group leader in supply gathering, which benefited him to hide his falling health. Wearing a pirate outfit with a taxidermy parrot named Frank, Luke would organise and build the settlement to become bigger, stronger and more open for trade with other settlements. He can now assure his family will be safe now that they have found a safe home.

At last, Luke must join his old friends one last time as they travel to a location far east of Australia, to an abandoned testing facility of water purification called ‘H.J Water purification facility’. There he and his gang will stop the source of the virus outbreak and save their homeland. Luke only has scarce supplies left to delay the inevitable as he is soon reaching the point of no return. This may be his last trip………….. Luke

***

Finally there’s Woz, half man half machine infused symbiotic bonding. Once he was the most human of all the gang as he placed his moral duty and belief before aggression and nihilism. A peacekeeper and Lukes twin by a brother to another mother quote, Woz handled the complex side of the affects of the apocalypse to the caravan settlers.

He unfortunately had a fatal incident with the Butcher as Woz had his hand sliced off, leaving a few fingers and a thumb left. But something miraculous happened as his arm bonded to machine parts, reforming his hand as organic and mechanical symbiosis. Woz by all accounts was not a mutant, for no other creature had the strain of bonding, but rather evolving by its own mutation and absorbing organic only.

Woz became half man, half machine, able to absorb from a fall of 8ft and more, reconstructing broken bone into new parts. Soon Woz was seen as a god by the tech nerds who saw him as a machine god. But Woz refused to be seen as a god, just a lucky bugger.

However, Woz would lose something in exchange for these enhancements as he slowly lost his humanity. The one biggest strength that Woz has was his humanity and moral ideals from right to wrong. But as he absorbs more machine parts, the more he has lost that which made him the man he was. His unemotional appearance, cold calculating plans and disregard for innocent life has made him a danger to his friends and family.

His family out of concern tried to get him the help needed to bring him back to normal, but the damage was done and nothing can be done to save him. Only those vague good memories are what keeps Woz from losing the identity he has left. He has now passed on the mantle of responsibility to his next of kin, to carry on the traditions and values that he himself had followed. With that, he left his family with such cold and unfeeling separation like it wasn’t Woz anymore, like a stranger.

He became a Chaplin to the faith of the machine, a cult of worshipers that use barely running computers to pray. Sermons start at 1pm with the first song of binary numbers of 1s and 0s. Members are required to use treadmills to run the computers as the power lines went dark during the apocalypse.

This cult would soon grow old to Woz after much grovelling by the tech worshipers, he only came as he needed to build his mind and machine soul to be stronger. Deification was a distraction from his intent to absorb as much knowledge as he can from the database archives. This was where he found the source location of the virus.

leaving the church to find his family who he hasn’t seen for a year. A hope of the old Woz returning, or just an error in his mechanical logic?

Now Woz joins his flesh mortals (friends) on their last trek to find the source of the virus, and save mankind from total extinct. Somehow after much research Woz found the location to the source of the outbreak at an old water purification site. Strange, he didn’t have evidence to suggest this was the location or even if it was still there. He just has this feeling in his mind that it is there, as if something is calling out to him. Telling Woz to go find it like a beacon transmission……… Woz, the man machine

End of prologue……..

Lords of the Night

It’s taken me some time to work on this project after weeks of paint striping, glueing and painting my neglected Chaos Space marines. I have way more to work on which is taking more time than usual (Warptalons are a pain to brush off), but thankfully I was able to get a few units ready for painting.

The project was inspired by years of reading the Night Lords lore, which all started with my first audio drams CD, Throne of Lies by ADB. I was torn between painting the 8th Legion or the Word Bearers, both have been my all time favourite traitor legions (but Iron Warriors will be #1 in my biased opinion). But I finally went for the Night Lords after being inspired by reading Guy Haley’s Primarch novel, Konrad Curze: The Night Haunter.

My army project was blessed with a good variety of neglected miniatures, as most of them fit well into a Night Lords Legion warband. No heavies, no tanks and no Daemons.

After doing the most boring job of scrubbing off the old paint, I looked through some painting guides to see which one would fit well for the Night Lords Legion colour scheme. It just so happens that I found just what I was looking for in one of this years WD magazines, which had an article on painting HH Legions. I followed the Night Lords Legion colour scheme, albeit using a drybrushing method to create as less thick/ build up layers as possible.

My army already had a good candidate for being the leader of this warband, HH character series Sevatar, 1st captain of the Night Lords Legion. Obviously I won’t be playing this model as Sevatar as he’s very much dead in the 41st millennium. But the model looked so good that I wanted it to be a captain of my warband.

Captain Elskri, Master of the Serotine company.

I then expanded the HQ roster by including two Chaos lieutenants, substitutes of Chaos Lords as there aren’t any rules for lieutenants in this edition. Both demi company leaders will give me more creative ways of building my army lists, so even though my collection will only be a demi sized army, I can at least play it by playing one lieutenant or the other to represent two demi companies.

Lieutenant Harix of Demi Company Nocturnal Serotine.

Lieutenant Isanstradtsa “Father of Sorrow”, Demi Company Fate Serotine.

Every Night Lords Legion has a couple of units of CSM as the backbone of terror tactics, for Skirmish or full on slaughter house fest. When rebuilding this unit I stayed away from the spiked helmets and horns, instead I went for a mix of scavenged armour marks and less cartoony looking marines. I would have liked to add some bat wings to the helmets but I didn’t have any spare bitz to replicate that. But I think that’s more fitting for the elite units as they’re the veterans who have been fighting since the Horus Heresy.

Serotine Company 1st terror squad, Crows talons

Sometimes a Captain or a Chaos Lord May bestow a great warrior, butcher or close ally with the rank of a champion. Both as a mark of respect and internal order to keep the eager throne takers a close eye on. One day they can be persuaded to rally at your side when you need “favours”, better to use your enemies ego of his new rank in your favour.

A rank of champion is a burden not only by your lord and master but also to the Dark Gods who also must be appeased with.

Champion Learo Hazraa, Serotine Chosen champion

Whilst it’s rare to see both the Word Bearers and the Night Lords working together from their hatred of each other, some warbands May employ a Dark Apostle in their ranks for spiritual empowerment, focus of the mind and worship to the Dark Gods.

The Night Lords loath the Word Bearers who have embraced the Chaos Gods, seeing them as Slaves and weaklings who have been possessed by Daemons. However the Word Bearers despise the Night Lords for their shallow state of affairs, lurking in the shadows like cowards who do not embrace the Dark Gods gifts. Instead they use Chaos to their own ends without praise or acknowledgement.

How a Dark Apostle would join a Night Lords Legion warband is a mystery, either accepted for spiritual guidance, a pawn in a grander scheme or even a slave by the Legion. Word Bearer Kranlus Grul, Dark Apostle of the Serotine Company

The Night Lords use bike squads as effective units for counter attack, encircling the weak close to the prey, or strong and capable fast cavalry to capture and secure key objectives. Whilst the legions bikers are a pale comparison compared to the White Scars speed, the Legion nonetheless would prefer to cause fear and terror as they pick on easy prey at high speed.

Bike Squad Claw of Serotine

When Konrad was slain by his forseen killer in his visions, his remaining sons left to spread out into the galaxy. Even his elite warriors, the Atramentar, left their farther to his destined fate to die by the assassin.

In the current day of the 41st millennium, the Atramentar are but shadows of their former roles as they seek only to kill the weak and helpless. Honour, pride, selflessness, valour and sacrifice means nothing to the elite sons of Konrad Curze. Instead they serve their Captain and his warband by brotherhood of gene kin, not by love or bond but in shared desire to prey in the shadows for the kill.

Atramentar Serotine

Hellbrutes or Chaos Dreadnoughts to some are prisons for the damned who have either betrayed their masters (or were betrayed themselves as lords of a warband), or ancient warriors who were interred in their coffins and hooked into their Dreadnoughts during the Horus Heresy. Some have remained unchanged for many centuries by luck, favour of the Chaos Gods or properly maintained.

But most go insane and be possessed by Chaos.

Librarian Dreadnoughts are a rare sight to see for its rare for a Legion to inter their librarians into a Dreadnought. For Chaos, this would prove valuable to inter those tainted by the warp as conduits of the warp. To use psykic powers and be heavily armoured would make you near invincible. Or so many would think until you realise that madness and horror will consume you much faster due to your talents in warp craft.

Over time the librarians remains will bond with the machine as it wraps and shapes into an abomination. His powers grown more powerful and unstable as he changes and loses his remaining humanity to his insanity. It’s better to be slain than to be put into a dreadnought and forever be trapped and cold in an unfeeling casket of darkness.

Dreadnought Librarian Kalkarlan, Warp tainted

________________

With that comes the end of this part of the Night Lords project. I’ve done quite a lot of painting over the past few weeks as well as scrubbing paint off neglected models. Having put the photos up on this post, and seeing my shelf filled with this collection has made me really pleased.

I think it was right for me to redo my entire Chaos Space marine collection + neglected models, those that couldn’t fit into my Iron Warriors project can now be used for this project. Comparing this to the Harbinger Legion further makes this project look like an improvement compared to the old simple and less interesting colour scheme.

I will be posting more units soon to the blog once I’ve got more scrubbed and ready to paint. This next lot will cover some interesting units like my kitbashed Helldrake, an altered Stormtalon with four engines and two big flamers!

Until next time,

-Bjorn

Update on the hobby projects

I thought I’d update you guys on what’s going on with the hobby projects, and just general stuff. There’s a lot to tell from two weeks of big changes to what I’m working on.

Warhammer 40 projects

The Iron Warriors project is nearly wrapping up now with only two more units to paint, a unit of 5x Plague Marines and a Master of Possession. These two units were going to be next on my to do list, but I’ve had to put them on the back log due to some developments on another project.

Remember some of these guys?

They were part of my Chaos Space marines army project, The Harbinger Legion, a project of repainting all of my neglected CSM models into a proper painted army. This had been done for a few years now with later additions of DG models, making it as a big Nurgle army, at the time I thought this would be a good idea.

But as time goes on, I look back at this project and see many flaws that don’t sit well with me today, the army looked rushed on the painting. The army lacked the care and proper colour pallet that would inspire me when playing them on the tabletop. Unlike my other projects which bear some flaws but remain an overall great standard of painting, the Harbinger Legion has had its day.

Recently during my work on the Iron Warriors Death Guard project, I had an idea on what to do with The Harbinger Legion going forwards. After much reading and research on a particular traitor Legion, I decided that I would strip all of the painted CSM models I current have and paint them as the Night Lords Legion.

I came to this decision due to having read the Horus Heresy Primarch book, Konrad Curze: The Night Haunter, written by Guy Haley. A very engaging and enjoyable story of a demigods past, present and future accounts of his life and actions that shaped him as the Night Haunter.

My interest on the Night Lords stretch’s far back to my newcomer days when I started the hobby ten years ago. Me and a friend went to Warhammer World as a day trip, back during a time when the place had a small shop, a big room for gaming and a miniature showcase room that looked like a bond villains weaponry room of mass destruction.

During my visit, I came across the audio section in the shop, at the time GW had only started its audio drama production for about a year or two at this point. Anyways, I found a copy of Throne of Lies by ADB. At the time I hardly knew what the CSM were about, the lore, history and who was who in the grand scheme of things. However once I listened to the audio drama, I was very inspired and interested in the Night Lords Legion.

Whilst the Iron Warriors were always my number one favourite Legion, the Night Lords however have a place in my opinion as the most fascinating Legion to be explored in the lore.

Over the years I have read short stories and novels featuring the 8th Legion, mostly in the HH series that had a lot of good stories including ‘Prince of Crows’ ‘The First Heretic’ and a few others. It’s only when I found an index Astartes issue on the Night Lords that I got really engaged in the lore on the history behind the legions downfall.

So with the backstory out of the way, hows things going so far?

Well………

Striping paint of bloody boring, there’s a lot to do that takes time, dettle and waiting to get the best results.

However, I have made progress with the project by painting the requirements for a patrol detachment plus some other units. I’ll be revealing my current progress soon, I just need to paint a few more models (after I’ve gotten rid of the old paint) to keep my posting consistent as a weekly slot.

But, just to fill in the gap until I post my Night Lords collection post, here’s a smashing mix of lighting and eternal fears for you to feast your eyes on!

For now my main focus is to get my CSM models transferred over to my Night Lords Legion collecton, which will take some time to work on until all of the neglected models are bare plastic and ready to paint. I’m hoping to get this project done by a month or two if I focus on it from now on.

Warhammer Age of Sigmar projects

With everything focusing on Warhammer 40k on this blog lately, what about AoS? Well I’m thinking of going back to my Anvils of the Heldenhammer project to add a few more models to the project, after White Dwarf covered the Sempiterenals article with new rules, I wanted to cover all three battalion plans for my collection.

The good news is that I’ve got just about everything on the list required for each battalion plan, so I’ll only need a few more units to complete this project for good. Like my Lords of the Pisces Stormhost, I’m keeping this project as 1/3 of a Stormhost size for a fairly big sized force on the table.

I might weave this in between my 40k posts for diversity in blogging subjects.

Apart from the Anvils of the Heldenhammer project I have no plans set for my other AoS projects, most of them are tabletop ready and don’t need any additional units.

That’ll change when we see more golden hammer giants released soon…………or big Skaven machines the size of a truck……….yeah……….Warpstone cannon trucks………..

That’s all from me for today. Apologies for taking so long to reply back to everyone on the blog, I’ve been busy lately getting stuff done. I should be getting back to normal routine soon.

Until next time,

-Bjorn