Today I’ll be showing my current progress with my ongoing project on my Nighthaunt collection. It’s been a few years in the making that’s only recently had a boost in units, but it’s grown since I started the project back in 2018.
The project has so far reached a playable force of 1,500pt (1,620 if I used a Knight of Shrouds on Ethereal steed), all units are above the minimum requirement apart from my Grimghast Reapers. It’s only a four model unit that’s way below it’s minimum unit size, I’m hoping to add more models to get it to a stable unit.
My theme and inspiration for the project was inspired by the novel, Soul Wars, by Josh Reynolds. I’ve based my project on two themes depending on what models I use to play games of AoS.
- Pharus Thaum’s Procession, Nighthaunt themed on the Soul Wars novel led by a Knight of Shrouds and hero models representing Thaum’s tools.
- My own Processiom force led by a Knight if Shrouds on Ethereal steed (homebrew lore WIP)
Because I’m playing ghosts that don’t have specific uniform or visual allegiance unlike most factions, I can easily choose my units theme for narrative games and match point games.
Now onto my units to my procession army.
Grimghast Reapers are fairly decent for a 4+ save that can’t be altered, so they can be useful at taking down block units without rend being an issue. A block of 12 models is a good sized unit that’ll last for a few turns, summoning them using a Death Wizard will be handy for getting them closer to charging into combat.
Chainrasp Hordes are pretty weak as units of 10, for £25 that’s a pretty bad joke. But Mortal Realms collection series was a really good deal as you get 10 Chainrasp Hordes miniatures for £3. So I’ve boosted my current unit of 10 to 20 and added another unit of 20 as a solid battleline unit. Whilst they’re weak as a unit, they do have usefulness as a block of 2 attack per model and a re-roll of 1 for wound rolls. Stuck at 5+ to save and 6 bravery, don’t expect miracles, just let them slow down your foes as a distraction unit.
I haven’t had much success with this unit as it’s barely at minimum strength, one of the issues I have with the Tempest of Souls set. But, these guys are classed as a battleline unit If it joins a Nighthaunt allegiance. So if your not keen on using Chainrasp Hordes till fill up all the minimum battleline slots, these guys will be a nice mix to the main backbone of the horde.
I’ve not had much success when I played a unit of four Myrmourn Banshees, they didn’t last long on the battlefield against the forces of the Sacrosanct Chamber. As a unit of Anti-magic specialists that can gain extra attacks for dispelling (for every four Myrmourn Banshees) a successful spell cast and dispelling an Endless spell. Whilst they only have a a single attack per model, they do have a nice rend of -2 and D3 damage. So stacking up the dispelling pool of extra attacks could prove to be a killer combo, if done right.
The Spirit Host are pretty tough with 3 wounds and six attacks for each model. They can score some nasty mortal wounds if one of the unmodified hit rolls is a 6 (attack sequence ends for the hit rolls of 6). I’m wondering wether to boost this unit to six models or just include two more units, I think it’s only three Spirit Hosts and a Lord Executioner to unlock a battalion warscroll using those models.
Finally, there’s the hero’s of the Nighthaunt Procession from a Tomb Banshee, Spirit Torment, Cairn Wraith, Guardian of Souls, Lord Executioner and a Knight of Shrouds. I’m still collecting more hero models as I go along, but not many left to add.
Currently I have enough for a 1,500pt list with the choice of either a knight of Shrouds or a Knight of Shrouds on a Ethereal Steed.
That’s all I have for today. It’s been a very busy and rewarding time as my work on my Nighthaunt project has reached a milestone. I plan to take this project to it’s natural conclusion at either 2,000pt of 2,500pt by adding more units as I go along. Either way, I’m very pleased to have painted all my models without the neglected model habit sinking in.
Until next time,