Battle report: Priest Ritual

Todays post is a test battle report post in a game of AoS, which pits the rage-full zealots of Khorne Bloodbound against the undead legion.

Setting up the scenario
The game involved a lot of carnage from my Khorne Bloodbound, trying to complete their ritual in time to appease their God, Khorne. They have captured a feeble Ghoul Queen from an undead faction, who seek to take her back from the zealots of Khorne. 

We used the battlescroll ‘condemned’ from the Generals Handbook, which fitted perfectly with our factions that we’ve used for the game. Below is a list of what we’ve used for this battle, capping at 1,000pt.
Khorne Bloodbound:
* 1x Mighty Lord of Khorne

* 1x Bloodsecrator

* 1x Bloodstocker

* 1x Slaughterpriest (ritual priest)

* 1x Khorograth

* 25x Bloodreavers 

* 8x Blood Warriors

Combined undead:

* 1x Tomb king

* 1x Abhorrent Ghoul King

* 3x Necropolis Knights

* 3x Ushabti

* 10x Crypt Ghouls

* 10x Crypt Ghouls 

* 10x Crypt Ghouls

* 10x Crypt Ghouls

Battle outcome

For at least three rounds, I was able to get the first turn in each battle round, and successfully score a wound roll for the captive ritual. However, my army was quickly diminishing from the enemy faction, mainly from the Necropolis Knights who dealt some serious attacks on my BloodReavers and Blood warriors. 

Vice versa, I’ve done some major attacks on the undead, taking out units of Crypt Ghouls as well as taking down one Necropolis Knight twice (it came back on the field due to its units ability). But overall, during the fourth turn, my priest was defeated, units wiped out and my Mighty Lord of Khorne was bested by a Tomb King (sadly, didn’t even get a six to slay the king with my lords reality tear axe in his final moments!).
What went well? 
One of the most significant achievements I’ve done in a long time was successfully rolling dice, unbelievably getting the first turn every battle round was a big advantage for getting closer to my objective goal. Also, I was able to wound the captive model in a clear streak of successful rolls. 

Combinations with unit abilities was also a hi-light for me, as my Bloodreavers got pretty lucky with their bonus attacks from my Bloodsecrator being keyworded of ‘totem’ and ‘chaos’, totalling in 2 attack. Not only that, the Bloodsecrator using his totems ability each hero phase can boost all units within 18′ with an extra attack characteristics and ignoring battkeshock test. That’s a total of 3 attacks for each Bloodreaver (4 for champion) that ignors battleshock tests, pretty sweet indeed!
The Blood warriors also had some success during their battle against the Necropolis Knights, with their back up ability to deal combat when they’ve been wounded and slain by combat phase. This would be very useful against heavy wound units such as Verminlord Corruptors, Screeming Bell and Hellpit Abomination.
What could be improved?

I did some evaluation mind mapping on what could be improved for my army in terms of strategy and army list structure. Below is a list of what I personally feel could be improved:

1. Full strength units could have made a small difference for the game, giving me more time to complete the ritual. I had two units under strength that had been beaten up by turn 2-3. I’ll elaborate on my disagreements with pitch battle points for understrength units in another post soon.
2. My original plan was to reserve my Mighty lord of Khorne from battle as a back up for the ritual if ever should my Slaughterpriest be bested. However, my lords combat abilities could have been useful if he’d stayed with the Blood Warriors. This would be helpful against the Necropolis Knights, as my Blood warriors could deal some damage to the Knights, as well as their Lord deal the final blow.

3. My army was below its 1,000pt limit by 100pt, which I could have used to boost units or add units with that much points. However I haven’t got any more models to fill that space up, so I might invest in boosting my Blood Reavers to a unit 35x, a hero model to boost units by its ability or adding a unit of Khorne Deamons to the army. There’s a variety of options to create new lists, so I can pick and mix units and characters to suit the battleplans objective goal.

4. Since this was my first game using Khorne Bloodbound, I had a bit of luck using them in battle, however I think I need to understand my army a lot more in play style to fully grasp its pros and cons for AoS games.


I hope you guys have enjoyed this post-battle report post, I’ve very much enjoyed playing the Khorne Bloodbound faction for the first time. I want to do more battle reports  with photos in the future, to show how the battle developed throughout the battle rounds.

If you have any questions, post a comment below and I’ll reply back as soon as I can. Thanks!

Hope you all have a good day today, and I hope to see you guys next time,


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